Massive flux design for an interactive water installation: water games
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- dc.contributor.author Durany, Jaume
- dc.contributor.author Carreras, Anna
- dc.contributor.author Parés, Narcís, 1966-
- dc.date.accessioned 2018-10-25T10:17:33Z
- dc.date.available 2018-10-25T10:17:33Z
- dc.date.issued 2005
- dc.description Comunicació presentada a la ACM SIGCHI International Conference on Advances in computer entertainment technology celebrada del 15 al 17 de juny a València (Espanya).
- dc.description.abstract This paper identifies and contextualizes the limitations and problems found in interactive installations that require a massive flux of users. It then presents a set of solutions for these practical problems and shows how they have been applied to a real life installation with exceptionally good results. The application is an interactive water installation for children and their families for the international event called "Universal Forum of Cultures, Barcelona 2004".
- dc.description.sponsorship This project was funded by the Universal Forum of Cultures, Barcelona 2004. We thank the engineering companies (CAST, SPIN and Imes) in Barcelona that helped this project come to life.
- dc.format.mimetype application/pdf
- dc.identifier.citation Parés N, Durany J, Carreras A. Massive flux design for an interactive water installation: WATER GAMES. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology; 2005 Jun 15-17; Valencia (Spain). New York: ACM; 2005. p. 266-9. DOI: 10.1145/1178477.1178523
- dc.identifier.doi http://dx.doi.org/10.1145/1178477.1178523
- dc.identifier.isbn 1-59593-110-4
- dc.identifier.uri http://hdl.handle.net/10230/35658
- dc.language.iso eng
- dc.publisher ACM Association for Computer Machineryca
- dc.relation.ispartof Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology; 2005 Jun 15-17; Valencia (Spain). New York: ACM; 2005.
- dc.rights © ACM, 2005. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, (2005) http://doi.acm.org/10.1145/1178477.1178523
- dc.rights.accessRights info:eu-repo/semantics/openAccess
- dc.subject.keyword Interactive attractions
- dc.subject.keyword Interaction-driven design
- dc.subject.keyword Real time interaction
- dc.subject.keyword Throughput
- dc.title Massive flux design for an interactive water installation: water gamesca
- dc.type info:eu-repo/semantics/conferenceObject
- dc.type.version info:eu-repo/semantics/acceptedVersion