Massive flux design for an interactive water installation: water games

dc.contributor.authorDurany, Jaume
dc.contributor.authorCarreras, Anna
dc.contributor.authorParés, Narcís, 1966-
dc.date.accessioned2018-10-25T10:17:33Z
dc.date.available2018-10-25T10:17:33Z
dc.date.issued2005
dc.descriptionComunicació presentada a la ACM SIGCHI International Conference on Advances in computer entertainment technology celebrada del 15 al 17 de juny a València (Espanya).
dc.description.abstractThis paper identifies and contextualizes the limitations and problems found in interactive installations that require a massive flux of users. It then presents a set of solutions for these practical problems and shows how they have been applied to a real life installation with exceptionally good results. The application is an interactive water installation for children and their families for the international event called "Universal Forum of Cultures, Barcelona 2004".
dc.description.sponsorshipThis project was funded by the Universal Forum of Cultures, Barcelona 2004. We thank the engineering companies (CAST, SPIN and Imes) in Barcelona that helped this project come to life.
dc.format.mimetypeapplication/pdf
dc.identifier.citationParés N, Durany J, Carreras A. Massive flux design for an interactive water installation: WATER GAMES. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology; 2005 Jun 15-17; Valencia (Spain). New York: ACM; 2005. p. 266-9. DOI: 10.1145/1178477.1178523
dc.identifier.doihttp://dx.doi.org/10.1145/1178477.1178523
dc.identifier.isbn1-59593-110-4
dc.identifier.urihttp://hdl.handle.net/10230/35658
dc.language.isoeng
dc.publisherACM Association for Computer Machineryca
dc.relation.ispartofProceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology; 2005 Jun 15-17; Valencia (Spain). New York: ACM; 2005.
dc.rights© ACM, 2005. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, (2005) http://doi.acm.org/10.1145/1178477.1178523
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.subject.keywordInteractive attractions
dc.subject.keywordInteraction-driven design
dc.subject.keywordReal time interaction
dc.subject.keywordThroughput
dc.titleMassive flux design for an interactive water installation: water gamesca
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.type.versioninfo:eu-repo/semantics/acceptedVersion

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