Massive flux design for an interactive water installation: water games

Citació

  • Parés N, Durany J, Carreras A. Massive flux design for an interactive water installation: WATER GAMES. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology; 2005 Jun 15-17; Valencia (Spain). New York: ACM; 2005. p. 266-9. DOI: 10.1145/1178477.1178523

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Descripció

  • Resum

    This paper identifies and contextualizes the limitations and problems found in interactive installations that require a massive flux of users. It then presents a set of solutions for these practical problems and shows how they have been applied to a real life installation with exceptionally good results. The application is an interactive water installation for children and their families for the international event called "Universal Forum of Cultures, Barcelona 2004".
  • Descripció

    Comunicació presentada a la ACM SIGCHI International Conference on Advances in computer entertainment technology celebrada del 15 al 17 de juny a València (Espanya).
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