Massive flux design for an interactive water installation: water games
Massive flux design for an interactive water installation: water games
Citació
- Parés N, Durany J, Carreras A. Massive flux design for an interactive water installation: WATER GAMES. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology; 2005 Jun 15-17; Valencia (Spain). New York: ACM; 2005. p. 266-9. DOI: 10.1145/1178477.1178523
Enllaç permanent
Descripció
Resum
This paper identifies and contextualizes the limitations and problems found in interactive installations that require a massive flux of users. It then presents a set of solutions for these practical problems and shows how they have been applied to a real life installation with exceptionally good results. The application is an interactive water installation for children and their families for the international event called "Universal Forum of Cultures, Barcelona 2004".Descripció
Comunicació presentada a la ACM SIGCHI International Conference on Advances in computer entertainment technology celebrada del 15 al 17 de juny a València (Espanya).