Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments
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- dc.contributor.author Malinverni, Lauraca
- dc.contributor.author Ackermann, Edithca
- dc.contributor.author Parés, Narcís, 1966-ca
- dc.date.accessioned 2016-11-16T10:56:40Z
- dc.date.available 2016-11-16T10:56:40Z
- dc.date.issued 2016ca
- dc.description Estudi presentat a la conferència TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, celebrada a Eindhoven (Països Baixos) els dies 14-17 de febrer de 2016.ca
- dc.description.abstract We present a qualitative, idiographic study aimed at exploring how children create bridges between embodied experience and meaning construction while interacting with a Full-Body Interaction Learning Environment. Starting from the analysis of four case studies, we illustrate different possible paths through which children can transform embodied experience into an 'object--to-think-with' and delineate the different resources for meaning making that they employed. These outcomes contribute to expand the current understanding around embodied learning with interactive technologies, as well as suggest a set of qualities to think about interaction design and future research.en
- dc.description.sponsorship We thank all the schools who participated in the study and/nthe Spanish Ministry of Economy and Competitiveness/n(Grant TIN2014-60599-P) to support the project.en
- dc.format.mimetype application/pdfca
- dc.identifier.citation Malinverni L, Ackermann E, Parés N. Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments. In: Broekhuijsen M, editor. Tenth International Conference on Tangible, Embedded, and Embodied Interaction; 2016 febr. 14-17; Eindhoven. Nova York: ACM; 2016. Paper session 7, Not for kids only; p. 332-339. DOI: 10.1145/2839462.2839477ca
- dc.identifier.doi http://dx.doi.org/10.1145/2839462.2839477
- dc.identifier.uri http://hdl.handle.net/10230/27522
- dc.language.iso engca
- dc.publisher ACM Association for Computer Machineryca
- dc.relation.ispartof Broekhuijsen M, editor. Tenth International Conference on Tangible, Embedded, and Embodied Interaction; 2016 febr. 14-17; Eindhoven. Nova York: ACM; 2016. Paper session 7, Not for kids only; p. 332-339.
- dc.relation.projectID info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
- dc.rights © ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, (2016) http://dx.doi.org/10.1145/2839462.2839477ca
- dc.rights.accessRights info:eu-repo/semantics/openAccessca
- dc.subject.keyword Embodied learningen
- dc.subject.keyword Full-body interactionen
- dc.subject.keyword Concrete experienceen
- dc.subject.keyword Embodied cognitionen
- dc.subject.keyword Case studyen
- dc.title Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environmentsca
- dc.type info:eu-repo/semantics/conferenceObjectca
- dc.type.version info:eu-repo/semantics/acceptedVersionca