Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments
Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments
Citació
- Malinverni L, Ackermann E, Parés N. Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments. In: Broekhuijsen M, editor. Tenth International Conference on Tangible, Embedded, and Embodied Interaction; 2016 febr. 14-17; Eindhoven. Nova York: ACM; 2016. Paper session 7, Not for kids only; p. 332-339. DOI: 10.1145/2839462.2839477
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Descripció
Resum
We present a qualitative, idiographic study aimed at exploring how children create bridges between embodied experience and meaning construction while interacting with a Full-Body Interaction Learning Environment. Starting from the analysis of four case studies, we illustrate different possible paths through which children can transform embodied experience into an 'object--to-think-with' and delineate the different resources for meaning making that they employed. These outcomes contribute to expand the current understanding around embodied learning with interactive technologies, as well as suggest a set of qualities to think about interaction design and future research.Descripció
Estudi presentat a la conferència TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, celebrada a Eindhoven (Països Baixos) els dies 14-17 de febrer de 2016.