Participatory design methods to define educational goals for full-body interaction
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- dc.contributor.author Schaper, Marie-Monique
- dc.contributor.author Malinverni, Laura
- dc.contributor.author Parés, Narcís, 1966-
- dc.date.accessioned 2021-02-19T07:24:52Z
- dc.date.available 2021-02-19T07:24:52Z
- dc.date.issued 2014
- dc.description Comunicació presentada a: 11th Conference on Advances in Computer Entertainment Technology (ACE 2014), celebrat a Funchal (Portugal) del 11 al 14 de novembre de 2014.
- dc.description.abstract The paper presents an exploratory study aimed toward including children in the design of an Interactive Learning Environment based on Full-Body Interaction. The study proposes a method based on using Participatory Design techniques to analyze core meanings and misconceptions of children. The aim is to identify appropriate learning goals and to define concepts capable of bridging between children's knowledge and novel contents. Furthermore, it explores a novel approach aimed at fostering design methods suitable for a Full-Body Interaction experience. The results show the benefits of the method in defining guidelines for a first design proposal of a Learning Environment based on environmental education.en
- dc.format.mimetype application/pdf
- dc.identifier.citation Schaper MM, Malinverni L, Pares N. Participatory design methods to define educational goals for full-body interaction. In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE 2014); 2014 Nov 11-14; Funchal (Portugal). New York: ACM; 2014. DOI: 10.1145/2663806.2663867
- dc.identifier.doi http://dx.doi.org/10.1145/2663806.2663867
- dc.identifier.uri http://hdl.handle.net/10230/46538
- dc.language.iso eng
- dc.publisher ACM Association for Computer Machinery
- dc.relation.ispartof Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE 2014); 2014 Nov 11-14; Funchal (Portugal). New York: ACM; 2014
- dc.rights © ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION, 11th Advances in Computer Entertainment Technology Conference, ACE 2014; 2014 Nov 11-14; Funchal, Madeira, Portugal. New York: ACM; 2014. https://dl.acm.org/citation.cfm?id=2663867
- dc.rights.accessRights info:eu-repo/semantics/openAccess
- dc.subject.keyword Full-body interactionen
- dc.subject.keyword Embodied cognitionen
- dc.subject.keyword Participatory designen
- dc.subject.keyword Formative assessmenten
- dc.subject.keyword Game designen
- dc.subject.keyword Narrative inquiryen
- dc.title Participatory design methods to define educational goals for full-body interactionen
- dc.type info:eu-repo/semantics/conferenceObject
- dc.type.version info:eu-repo/semantics/acceptedVersion