Participatory design methods to define educational goals for full-body interaction
Participatory design methods to define educational goals for full-body interaction
Citació
- Schaper MM, Malinverni L, Pares N. Participatory design methods to define educational goals for full-body interaction. In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE 2014); 2014 Nov 11-14; Funchal (Portugal). New York: ACM; 2014. DOI: 10.1145/2663806.2663867
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Descripció
Resum
The paper presents an exploratory study aimed toward including children in the design of an Interactive Learning Environment based on Full-Body Interaction. The study proposes a method based on using Participatory Design techniques to analyze core meanings and misconceptions of children. The aim is to identify appropriate learning goals and to define concepts capable of bridging between children's knowledge and novel contents. Furthermore, it explores a novel approach aimed at fostering design methods suitable for a Full-Body Interaction experience. The results show the benefits of the method in defining guidelines for a first design proposal of a Learning Environment based on environmental education.Descripció
Comunicació presentada a: 11th Conference on Advances in Computer Entertainment Technology (ACE 2014), celebrat a Funchal (Portugal) del 11 al 14 de novembre de 2014.