​The World-as-Support: embodied exploration, understanding and meaning-making of the augmented world

dc.contributor.authorMalinverni, Lauraca
dc.contributor.authorMaya, Julianca
dc.contributor.authorSchaper, Marie-Moniqueca
dc.contributor.authorParés, Narcís, 1966-ca
dc.date.accessioned2018-10-05T08:24:32Z
dc.date.available2018-10-05T08:24:32Z
dc.date.issued2017
dc.description.abstractCurrent technical capabilities of mobile technologies are consolidating the interest in developing context-aware Augmented/Mixed Reality applications. Most of these applications are designed based on the Window-on-the-World (WoW) interaction paradigm. A significant decrease in cost of projection technology and advances in pico-sized projectors have spurred applications of Projective Augmented Reality. This research has focused mainly on technological development. However, there is still a need to fully understand its communicational and expressive potential. Hence, we define a conceptual paradigm that we call World-as-Support (WaS). We compare the WaS and WoW paradigms by contrasting their assumptions and cultural values, as well as through a study of an application aimed at supporting the collaborative improvisation of site-specific narratives by children. Our analysis of children's understanding of the physical and social environment and of their imaginative play allowed us to identify the affordances, strengths and weaknesses of these two paradigms.
dc.description.sponsorshipSupported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).
dc.format.mimetypeapplication/pdf
dc.identifier.citation​​Malinverni L, Maya J, Schaper MM, Pares N. ​The World-as-Support: embodied exploration, understanding and meaning-making of the augmented world. In: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’17); 2017 May 6-11; Denver, USA. New York: ACM; 2017. p. 5132-44. DOI: 10.1145/3025453.3025955
dc.identifier.doihttp://dx.doi.org/10.1145/3025453.3025955
dc.identifier.isbn978-1-4503-4655-9
dc.identifier.urihttp://hdl.handle.net/10230/35568
dc.language.isoeng
dc.publisherACM Association for Computer Machineryca
dc.relation.ispartofProceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’17); 2017 May 6-11; Denver, USA. New York: ACM; 2017.
dc.relation.projectIDinfo:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
dc.rights© 2017 Association for Computing Machinery
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.subject.keywordMixed Reality
dc.subject.keywordAugmented Reality
dc.subject.keywordEmbodied interaction
dc.subject.keywordEmbodied cognition
dc.subject.keywordMeaning making
dc.subject.keywordWindow-on-the-World
dc.subject.keywordWorld-as-Support
dc.title​The World-as-Support: embodied exploration, understanding and meaning-making of the augmented worldca
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.type.versioninfo:eu-repo/semantics/acceptedVersion

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