The World-as-Support: embodied exploration, understanding and meaning-making of the augmented world
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- dc.contributor.author Malinverni, Lauraca
- dc.contributor.author Maya, Julianca
- dc.contributor.author Schaper, Marie-Moniqueca
- dc.contributor.author Parés, Narcís, 1966-ca
- dc.date.accessioned 2018-10-05T08:24:32Z
- dc.date.available 2018-10-05T08:24:32Z
- dc.date.issued 2017
- dc.description.abstract Current technical capabilities of mobile technologies are consolidating the interest in developing context-aware Augmented/Mixed Reality applications. Most of these applications are designed based on the Window-on-the-World (WoW) interaction paradigm. A significant decrease in cost of projection technology and advances in pico-sized projectors have spurred applications of Projective Augmented Reality. This research has focused mainly on technological development. However, there is still a need to fully understand its communicational and expressive potential. Hence, we define a conceptual paradigm that we call World-as-Support (WaS). We compare the WaS and WoW paradigms by contrasting their assumptions and cultural values, as well as through a study of an application aimed at supporting the collaborative improvisation of site-specific narratives by children. Our analysis of children's understanding of the physical and social environment and of their imaginative play allowed us to identify the affordances, strengths and weaknesses of these two paradigms.
- dc.description.sponsorship Supported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).
- dc.format.mimetype application/pdf
- dc.identifier.citation Malinverni L, Maya J, Schaper MM, Pares N. The World-as-Support: embodied exploration, understanding and meaning-making of the augmented world. In: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’17); 2017 May 6-11; Denver, USA. New York: ACM; 2017. p. 5132-44. DOI: 10.1145/3025453.3025955
- dc.identifier.doi http://dx.doi.org/10.1145/3025453.3025955
- dc.identifier.isbn 978-1-4503-4655-9
- dc.identifier.uri http://hdl.handle.net/10230/35568
- dc.language.iso eng
- dc.publisher ACM Association for Computer Machineryca
- dc.relation.ispartof Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’17); 2017 May 6-11; Denver, USA. New York: ACM; 2017.
- dc.relation.projectID info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
- dc.rights © 2017 Association for Computing Machinery
- dc.rights.accessRights info:eu-repo/semantics/openAccess
- dc.subject.keyword Mixed Reality
- dc.subject.keyword Augmented Reality
- dc.subject.keyword Embodied interaction
- dc.subject.keyword Embodied cognition
- dc.subject.keyword Meaning making
- dc.subject.keyword Window-on-the-World
- dc.subject.keyword World-as-Support
- dc.title The World-as-Support: embodied exploration, understanding and meaning-making of the augmented worldca
- dc.type info:eu-repo/semantics/conferenceObject
- dc.type.version info:eu-repo/semantics/acceptedVersion