Making sense of body and space through full-body interaction design: a case study

dc.contributor.authorSchaper, Marie-Moniqueca
dc.contributor.authorParés, Narcís, 1966-ca
dc.date.accessioned2018-10-11T09:32:06Z
dc.date.available2018-10-11T09:32:06Z
dc.date.issued2016
dc.descriptionComunicació i póster presentats a la International Conference on Interaction Design and Children celebrada a Manchester (Regne Unit) del 21 al 24 de juny de 2016.
dc.description.abstractResearch based on the embodied cognition framework proposes the use of physicality and spatiality to promote learning. Nevertheless, methods to include children in the design of Full-Body Interaction Learning Environments often neglect to properly integrate the notion of body and space. In this paper, we describe a participatory design process in which we focused on how children can be encouraged to pay attention to their own body, to proxemics and to embodied constraints of the environment. We explored how this awareness may inform children's design choices for a Full-Body Interaction Learning Environment for public spaces. Our findings indicate that our approach promoted children's awareness towards bodily and spatial aspects of their proposals. Our work contributes to the reflection upon the use of bodystorming and theater-based techniques in two contexts: (1) in a simulated environment of the experience and (2) in physical spaces in situ.
dc.description.sponsorshipSupported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).
dc.format.mimetypeapplication/pdf
dc.identifier.citationSchape MM, Pares N. Making sense of body and space through full-body interaction design: a case study. In: Proceedings of IDC2016. The 15th International Conference on Interaction Design and Children; 2016 Jun 21-24; Manchester, United Kingdom. New York: ACM; 2016: p. 613-8. DOI: 10.1145/2930674.2935992
dc.identifier.doihttp://dx.doi.org/10.1145/2930674.2935992
dc.identifier.urihttp://hdl.handle.net/10230/35598
dc.language.isoeng
dc.publisherACM Association for Computer Machineryca
dc.relation.ispartofProceedings of IDC2016. The 15th International Conference on Interaction Design and Children; 2016 Jun 21-24; Manchester, United Kingdom. New York: ACM; 2016.
dc.relation.projectIDinfo:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
dc.rights© 2016 Association for Computing Machinery
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.subject.keywordFull-Body Interaction
dc.subject.keywordLearning
dc.subject.keywordChildren
dc.subject.keywordSpace
dc.subject.keywordParticipatory Design
dc.subject.keywordBodystorming
dc.titleMaking sense of body and space through full-body interaction design: a case studyca
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.type.versioninfo:eu-repo/semantics/acceptedVersion

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