Audio Commons: Bringing Creative Commons audio content to the creative industries
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- dc.contributor.author Font Corbera, Fredericca
- dc.contributor.author Brookes, Timca
- dc.contributor.author Fazekas, Georgeca
- dc.contributor.author Guerber, Martinca
- dc.contributor.author La Burthe, Amauryca
- dc.contributor.author Plans, Davidca
- dc.contributor.author Plumbley, Mark D.ca
- dc.contributor.author Shaashua, Meirca
- dc.contributor.author Wang, Wenwuca
- dc.contributor.author Serra, Xavierca
- dc.date.accessioned 2017-11-06T11:33:24Z
- dc.date.available 2017-11-06T11:33:24Z
- dc.date.issued 2016
- dc.description Comunicació presentada a la 61st International Conference: Audio for Games, celebrada els dies 10 a 12 de febrer de 2016 a Londres, Regne Unit.
- dc.description.abstract Significant amounts of user-generated audio content, such as sound effects, musical samples and music pieces, are uploaded to online repositories and made available under open licenses. Moreover, a constantly increasing amount of multimedia content, originally released with traditional licenses, is becoming public domain as its copyright expires. Nevertheless, the creative industries are not yet using much of all this content in their media productions. There is still a lack of familiarity and understanding of the legal context of all this open content, but there are also problems related with its accessibility. A big percentage of this content remains unreachable either because it is not published online or because it is not well organised and annotated. In this paper we present the Audio Commons Initiative, which is aimed at promoting the use of open audio content and at developing technologies with which to support the ecosystem composed by content repositories, production tools and users. These technologies should enable the reuse of this audio material, facilitating its integration in the production workflows used by the creative industries. This is a position paper in which we describe the core ideas behind this initiative and outline the ways in which we plan to address the challenges it poses.en
- dc.description.sponsorship This work has been funded by the European Commission H2020 “AudioCommons” research and innovation grant 688382.
- dc.format.mimetype application/pdfca
- dc.identifier.citation Font F, Brookes T, Fazekas G, Guerber M, La Burthe A, Plans D, Plumbley MD, Shaashua M, Wang W, Serra X. Audio Commons: Bringing Creative Commons audio content to the creative industries. In: Murphy D, editor. 61st International Conference: Audio for Games; 2016 Feb 10-12; London, UK. New York: Audio Engineering Society; 2016. Paper 2-1 [8 p.].
- dc.identifier.uri http://hdl.handle.net/10230/33143
- dc.language.iso eng
- dc.publisher Audio Engineering Societyca
- dc.relation.ispartof Murphy D, editor. 61st International Conference: Audio for Games; 2016 Feb 10-12; London, UK. New York: Audio Engineering Society; 2016. Paper 2-1 [8 p.].
- dc.relation.projectID info:eu-repo/grantAgreement/EC/H2020/688382
- dc.rights © 2016 Audio Engineering Society. The original version of the paper can be found at http://www.aes.org/e-lib/browse.cfm?elib=18093
- dc.rights.accessRights info:eu-repo/semantics/openAccess
- dc.subject.other Drets d'autor -- Música
- dc.title Audio Commons: Bringing Creative Commons audio content to the creative industriesca
- dc.type info:eu-repo/semantics/conferenceObject
- dc.type.version info:eu-repo/semantics/acceptedVersion