Immersive orchestras: Audio processing for orchestral music VR content

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  • dc.contributor.author Janer Mestres, Jordica
  • dc.contributor.author Gómez Gutiérrez, Emilia, 1975-ca
  • dc.contributor.author Martorell Domínguez, Agustínca
  • dc.contributor.author Miron, Mariusca
  • dc.contributor.author de Wit, Benjaminca
  • dc.date.accessioned 2017-10-16T09:45:16Z
  • dc.date.available 2017-10-16T09:45:16Z
  • dc.date.issued 2016
  • dc.description Comunicació presentada a la 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), celebrada els dies 7 a 9 de setembre de 2016 a Barcelona, Espanya.
  • dc.description.abstract This paper combines Audio Signal Processing and Virtual Reality (VR) content to create novel immersive experiences for orchestral music audiences. In VR, the auralization of sound sources of recorded live content remains still a rather unexplored topic. We aim to build a multimodal experience, where visual and audio cues bring a sonic augmentation of the real scene. In the particular scenario of orchestral music content, our goal is to acoustically zoom on a particular instrument when the VR user stares at it. This work aims to improve the learning aspects of music listening, either for education or for personal enrichment. We use audio signal processing to separate different sound sources (instruments) in a acoustic scene (orchestral music recording). Given the signals captured by multiple microphones and the musical score of the piece, our system is able to isolate the different instruments. From the processed separated tracks, we use a binaural rendering technique to emphasize a give instrument. For these experiments we used original content from top European orchestras.en
  • dc.format.mimetype application/pdfca
  • dc.identifier.citation Janer J, Gomez E, Martorell A, Miron M, de Wit B. Immersive orchestras: Audio processing for orchestral music VR content. In: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games); 2016 Sep 7-9; Barcelona, Spain. [New York]: IEEE; 2016. [2 p.]. DOI: 10.1109/VS-GAMES.2016.7590352
  • dc.identifier.doi http://dx.doi.org/10.1109/VS-GAMES.2016.7590352
  • dc.identifier.uri http://hdl.handle.net/10230/32953
  • dc.language.iso eng
  • dc.publisher Institute of Electrical and Electronics Engineers (IEEE)ca
  • dc.relation.ispartof 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games); 2016 Sep 7-9; Barcelona, Spain. [New York]: IEEE; 2016. [2 p.].
  • dc.rights Copyright © 2016 by the Institute of Electrical and Electronic Engineers, Inc. All rights reserved. The final published article can be found at http://doi.org/10.1109/VS-GAMES.2016.7590352
  • dc.rights.accessRights info:eu-repo/semantics/openAccess
  • dc.subject.keyword Intrumentsen
  • dc.subject.keyword Musicen
  • dc.subject.keyword Source separationen
  • dc.subject.keyword Virtual realityen
  • dc.subject.keyword Headphonesen
  • dc.subject.keyword Multiple signal classificationen
  • dc.title Immersive orchestras: Audio processing for orchestral music VR contentca
  • dc.type info:eu-repo/semantics/conferenceObject
  • dc.type.version info:eu-repo/semantics/acceptedVersion