Welcome to the UPF Digital Repository

Physiopucks: increasing user motivation by combining tangible and implicit physiological interaction

Show simple item record

dc.contributor.author Mealla Cincuegrani, Sebastián
dc.contributor.author Jordà Puig, Sergi
dc.contributor.author Väljamäe, Aleksander
dc.date.accessioned 2019-05-28T16:09:07Z
dc.date.available 2019-05-28T16:09:07Z
dc.date.issued 2016
dc.identifier.citation Mealla S, Jordà S, Väljamäe A. Physiopucks: increasing user motivation by combining tangible and implicit physiological interaction. ACM Trans Comput Hum Interact. 2016;23(1):4. DOI: 10.1145/2838732
dc.identifier.issn 1073-0516
dc.identifier.uri http://hdl.handle.net/10230/41643
dc.description.abstract In this article, we evaluate b-Reactable, a digital music instrument that combines implicit physiology-based interaction through EEG and ECG, and explicit gestural interaction for sound generation and control. This multimodality is embodied in tangible objects named physiopucks, which are driven by biosignals. We hypothesize that multimodality increases users’ motivation in a musical task, compared to the use of a gesture-only tabletop system (the Reactable). We compared motivational aspects in dyads collaborating in three experimental groups (N = 56): the Physio group (one physiology- and one gesture-based user), the Sham group (one prerecorded physiology- and one gesture-based user), and the Control group (two gesture users). Between-group comparisons showed that motivation dimensions of Confidence and Satisfaction were higher in b-Reactable than in the gesture-only tangible interface, and that fake physiology-based feedback significantly reduced these effects. Our study also shows the potential of combined implicit and explicit interaction modes in multiuser HCI scenarios.
dc.description.sponsorship The results leading to this publication have been partially funded by the European Union’s Horizon 2020 research and innovation programme through the RAPID-MIX Project (nr 644862) and by TEC2010-11599- E. A. Valjamäe received funding from Marie Curie Actions of the European Union’s Seventh Framework Programme (FP7/2007-2013) under REA GA-303172.
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher ACM Association for Computer Machinery
dc.relation.ispartof ACM transactions on computer-human interaction. 2016;23(1):4
dc.rights © ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Trans Comput Hum Interact, {23, 1, (2016)} http://doi.acm.org/10.1145/2838732
dc.title Physiopucks: increasing user motivation by combining tangible and implicit physiological interaction
dc.type info:eu-repo/semantics/article
dc.identifier.doi http://dx.doi.org/10.1145/2838732
dc.subject.keyword Brain computer interfaces
dc.subject.keyword Brain tangible user interface
dc.subject.keyword Computer-supported collaborative work
dc.subject.keyword Implicit interaction
dc.subject.keyword Human-computer interaction
dc.subject.keyword Multimodal interfaces
dc.subject.keyword Musical collaboration
dc.subject.keyword Physiological computing
dc.subject.keyword Physiopucks
dc.subject.keyword Tabletops
dc.relation.projectID info:eu-repo/grantAgreement/EC/FP7/303172
dc.relation.projectID info:eu-repo/grantAgreement/EC/H2020/644862
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account

Statistics

Compliant to Partaking