Physiopucks: increasing user motivation by combining tangible and implicit physiological interaction

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  • dc.contributor.author Mealla Cincuegrani, Sebastián
  • dc.contributor.author Jordà Puig, Sergi
  • dc.contributor.author Väljamäe, Aleksander
  • dc.date.accessioned 2019-05-28T16:09:07Z
  • dc.date.available 2019-05-28T16:09:07Z
  • dc.date.issued 2016
  • dc.description.abstract In this article, we evaluate b-Reactable, a digital music instrument that combines implicit physiology-based interaction through EEG and ECG, and explicit gestural interaction for sound generation and control. This multimodality is embodied in tangible objects named physiopucks, which are driven by biosignals. We hypothesize that multimodality increases users’ motivation in a musical task, compared to the use of a gesture-only tabletop system (the Reactable). We compared motivational aspects in dyads collaborating in three experimental groups (N = 56): the Physio group (one physiology- and one gesture-based user), the Sham group (one prerecorded physiology- and one gesture-based user), and the Control group (two gesture users). Between-group comparisons showed that motivation dimensions of Confidence and Satisfaction were higher in b-Reactable than in the gesture-only tangible interface, and that fake physiology-based feedback significantly reduced these effects. Our study also shows the potential of combined implicit and explicit interaction modes in multiuser HCI scenarios.
  • dc.description.sponsorship The results leading to this publication have been partially funded by the European Union’s Horizon 2020 research and innovation programme through the RAPID-MIX Project (nr 644862) and by TEC2010-11599- E. A. Valjamäe received funding from Marie Curie Actions of the European Union’s Seventh Framework Programme (FP7/2007-2013) under REA GA-303172.
  • dc.format.mimetype application/pdf
  • dc.identifier.citation Mealla S, Jordà S, Väljamäe A. Physiopucks: increasing user motivation by combining tangible and implicit physiological interaction. ACM Trans Comput Hum Interact. 2016;23(1):4. DOI: 10.1145/2838732
  • dc.identifier.doi http://dx.doi.org/10.1145/2838732
  • dc.identifier.issn 1073-0516
  • dc.identifier.uri http://hdl.handle.net/10230/41643
  • dc.language.iso eng
  • dc.publisher ACM Association for Computer Machinery
  • dc.relation.ispartof ACM transactions on computer-human interaction. 2016;23(1):4
  • dc.relation.projectID info:eu-repo/grantAgreement/EC/FP7/303172
  • dc.relation.projectID info:eu-repo/grantAgreement/EC/H2020/644862
  • dc.rights © ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Trans Comput Hum Interact, {23, 1, (2016)} http://doi.acm.org/10.1145/2838732
  • dc.rights.accessRights info:eu-repo/semantics/openAccess
  • dc.subject.keyword Brain computer interfaces
  • dc.subject.keyword Brain tangible user interface
  • dc.subject.keyword Computer-supported collaborative work
  • dc.subject.keyword Implicit interaction
  • dc.subject.keyword Human-computer interaction
  • dc.subject.keyword Multimodal interfaces
  • dc.subject.keyword Musical collaboration
  • dc.subject.keyword Physiological computing
  • dc.subject.keyword Physiopucks
  • dc.subject.keyword Tabletops
  • dc.title Physiopucks: increasing user motivation by combining tangible and implicit physiological interaction
  • dc.type info:eu-repo/semantics/article
  • dc.type.version info:eu-repo/semantics/acceptedVersion