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CETA: designing mixed-reality tangible interaction to enhance mathematical learning

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dc.contributor.author Marichal Baráibar, Sebastián
dc.contributor.author Rosales, Andrea
dc.contributor.author González Perilli, Fernando
dc.contributor.author Pires, Ana Cristina
dc.contributor.author Bakala, Ewelina
dc.contributor.author Sansone, Gustavo
dc.contributor.author Blat, Josep
dc.date.accessioned 2017-06-26T07:28:53Z
dc.date.available 2017-06-26T07:28:53Z
dc.date.issued 2017
dc.identifier.citation Marichal S, Rosales A, Gonzalez F, Pires AC, Bakala E, Sansone G, Blat J. CETA: designing mixed-reality tangible interaction to enhance mathematical learning. Paper presented at: MobileHCI 2017. 19h International Conference on Human-Computer Interaction with Mobile Devices and Services; 2017 Sep 4-7; Vienna, Austria.
dc.identifier.uri http://hdl.handle.net/10230/32458
dc.description Comunicació presentada a la MobileHCI 2017: 19h International Conference on Human-Computer Interaction with Mobile Devices and Services, celebrada del 4 al 7 de setembre de 2017 a Viena, Àustria.
dc.description.abstract The benefits of applying technology to education have been often questioned. Learning through digital devices might imply reducing the children’s physical interaction with the real world, when cognitive theories hold that such interaction is essential to develop abstract concepts in Mathematics or Physics. However, conflicting reports suggest that tangible interaction does not always improve engagement or learning. A central question is how cognitive theories can be successfully applied to the design of interactive systems in order to achieve enhanced learning experiences. In this paper we discuss the interaction design of a mixed-reality system for mathematics learning for school-aged children. Our design approach combines inspiration from previous frameworks with a user-centered design process with early prototype evaluations. As a result of this process we have created a mixed-reality environment for lowcost tablets and an augmented version of the Cuisenaire rods, a milestone of the manipulatives for mathematics learning.
dc.description.sponsorship This project is funded by the National Agency for Research and Innovation of Uruguay through its Digital Inclusion Grant (Fondo Sectorial "Inclusión Digital: Educación con Nuevos Horizontes" - 2015:FSED_2_2015_1_120888).
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher ACM Association for Computer Machinery
dc.relation.ispartof MobileHCI 2017. 19h International Conference on Human-Computer Interaction with Mobile Devices and Services; 2017 Sep 4-7; Vienna, Austria.
dc.rights © 2017 ACM
dc.title CETA: designing mixed-reality tangible interaction to enhance mathematical learning
dc.type info:eu-repo/semantics/conferenceObject
dc.identifier.doi http://dx.doi.org/10.1145/3098279.3098536
dc.subject.keyword Interaction design
dc.subject.keyword Technology enhanced learning
dc.subject.keyword Embodied interaction
dc.subject.keyword Mixed-reality
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion

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