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SOS: Orchestrating collaborative activities across digital and physical spaces using wearable signaling devices

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dc.contributor.author Hernández Leo, Davinia
dc.contributor.author Nieves, Raul
dc.contributor.author Arroyo, Ernesto
dc.contributor.author Rosales, Andrea
dc.contributor.author Melero Gallardo, Javier
dc.contributor.author Blat, Josep
dc.date.accessioned 2016-04-07T10:01:38Z
dc.date.available 2016-04-07T10:01:38Z
dc.date.issued 2012
dc.identifier.citation Hernández-Leo D, Nieves R, Arroyo E, Rosales A, Melero J, Blat J. SOS: Orchestrating collaborative activities across digital and physical spaces using wearable signaling devices. Journal of Universal Computer Science. 2012;18(15):2165-2186. DOI:10.3217/jucs-018-15-2165
dc.identifier.issn 0948-695X
dc.identifier.uri http://hdl.handle.net/10230/26053
dc.description.abstract Carrying out collaborative learning activities (supported by technologies or not)/ntypically involves the coordination of multiple participants, in their dynamic assignment to/ngroups and roles and in the distribution of resources and tools to specific group or individuals./nWhile the mechanisms required to address these coordination aspects in digital educational/nspaces have been largely studied, less research has been conducted on orchestration support for/nfacilitating this coordination in (technology-enhanced) physical spaces, such as the classroom/nor the playground. This paper presents the Signal Orchestration System (SOS), a system that/naugments the physical environment with digital signals indicating orchestration aspects. The/nSOS facilitates its integration with digital educational spaces to allow transitioning activities/nfrom digital to physical spaces. The paper describes the SOS system and its underlying/narchitecture through a functional prototype that has been developed to show its feasibility and/nto enable its evaluation in authentic situations. The main components of the prototype include a/nManager, where orchestration visual and auditory signals are configured, changed on the fly/nand transmitted, and three different designs of Wearable Signaling Devices, which are carried/nby participants and render the orchestration signals. The prototype has been used in two/ndifferent experiments in the context of a real course applying adaptations of the well-known/nJigsaw collaborative learning flow pattern. The results show that the SOS enables a flexible/ndynamic orchestration of the collaborative activities.
dc.description.sponsorship This work has been partially funded by the Learn3 (TIN2008-05163/TSI)/nand EEE (TIN2011-28308-C03-03) projects.
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher Graz University of Technology. Institut für Informationssysteme und Computer Medien (IICM)
dc.relation.ispartof Journal of Universal Computer Science. 2012;18(15):2165-2186.
dc.rights © Journal of Universal Computer Science
dc.title SOS: Orchestrating collaborative activities across digital and physical spaces using wearable signaling devices
dc.type info:eu-repo/semantics/article
dc.identifier.doi http://dx.doi.org/10.3217/jucs-018-15-2165
dc.subject.keyword Activities across spaces
dc.subject.keyword CSCL
dc.subject.keyword Collaborative learning flows
dc.subject.keyword Classroom orchestration
dc.subject.keyword Wearable devices
dc.subject.keyword Augmented physical spaces
dc.relation.projectID info:eu-repo/grantAgreement/ES/3PN/TIN2011-28308-C03-03
dc.relation.projectID info:eu-repo/grantAgreement/ES/3PN/TIN2008-05163
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/publishedVersion

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