A model for the design of puzzle-based games including virtual and physical objects

dc.contributor.authorMelero Gallardo, Javierca
dc.contributor.authorHernández Leo, Daviniaca
dc.date.accessioned2016-04-07T12:30:54Z
dc.date.available2016-04-07T12:30:54Z
dc.date.issued2014ca
dc.description.abstractMultiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students’ performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches largely depends on the pedagogical design behind the game and to what extent this design is aligned with the requirements of specific educational situations. This paper focuses on puzzle-based games, as a particular strategy that can foster students’ problem solving, analytical and memory skills, and on the role of teachers as designers of meaningful games. The paper presents a model (conceptual model and XML binding) to represent puzzle-based games including virtual and physical elements. The expressiveness of the model is shown with several cases to illustrate that the model covers a wide range of significant puzzle-based games. The results from an exploratory user study show that, except two elements of the model that require revision, teachers understand the model and can apply it to solve design tasks.en
dc.format.mimetypeapplication/pdfca
dc.identifier.citationMelero J, Hernandez-Leo D. A model for the design of puzzle-based games including virtual and physical objects. Educational Technology & Society. 2014;17(3):192-207ca
dc.identifier.issn1176-3647ca
dc.identifier.urihttp://hdl.handle.net/10230/26055
dc.language.isoengca
dc.publisherInternational Forum of Educational Technology & Societyca
dc.relation.ispartofEducational Technology & Society. 2014;17(3):192-207
dc.rights© International Forum of Educational Technology & Society (IFETS)ca
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.subject.keywordGame-based learningen
dc.subject.keywordPuzzle gamesen
dc.subject.keywordGame designen
dc.subject.keywordConceptual modelen
dc.subject.keywordInformation modelen
dc.subject.keywordExploratory studyen
dc.titleA model for the design of puzzle-based games including virtual and physical objectsca
dc.typeinfo:eu-repo/semantics/articleca
dc.type.versioninfo:eu-repo/semantics/publishedVersionca

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Melero_EducationalTechnologySociety17_AMod.pdf
Size:
884.21 KB
Format:
Adobe Portable Document Format