Mediating interpersonal synchronization in children through a full-body mixed reality system: analysis of the pre-interactive Mandala experience
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- dc.contributor.author Galí Pérez, Olga
- dc.contributor.author Ercan, Sena Beste
- dc.contributor.author Atherton, Gray
- dc.contributor.author Cross, Liam
- dc.contributor.author Sayis, Batuhan
- dc.contributor.author Heaton, Pamela
- dc.contributor.author Parés, Narcís, 1966-
- dc.date.accessioned 2025-11-10T06:41:45Z
- dc.date.available 2025-11-10T06:41:45Z
- dc.date.issued 2023
- dc.description.abstract Interpersonal entrainment (IPE), motor synchronization to a common rhythm, can be used to strengthen the ability to communicate and coordinate actions between citizens. Different studies show how children's and adults’ behaviors changed positively by increasing their cooperation, helpfulness, and affiliation levels after performing activities in synchrony. However, those activities are often affected by the mediation of a researcher. This problem can be addressed by using new technologies such as mixed reality (MR) full-body systems. The aim of this study was to develop a playful MR pre-interactive (noninteractive visual/auditory cues) experience, the Mandala, to promote IPE. Sixty-six children were presented, in groups of four, with one of the conditions: async movements and ambient music (control) or sync movements accompanied by rhythmic (experimental 1) or ambient music (experimental 2). We analyzed the children's ability to follow the visual elements well (temporal pattern and precision), the good use of the interactive object, and their level of synchrony. The results show how the children followed the visual pattern well and accurately, used the interactive object as proposed, and achieved high levels of synchrony. We provided initial insights on how full-body MR systems can be used to promote IPE without an external facilitator.en
- dc.format.mimetype application/pdf
- dc.identifier.citation Gali O, Ercan SB, Atherton G, Cross L, Sayis B, Heaton P, et al. Mediating interpersonal synchronization in children through a full-body mixed reality system: analysis of the pre-interactive Mandala experience. Presence. 2023 Dec 1;32:35-51. DOI: 10.1162/pres_a_00386
- dc.identifier.doi http://dx.doi.org/10.1162/pres_a_00386
- dc.identifier.issn 1054-7460
- dc.identifier.uri http://hdl.handle.net/10230/71818
- dc.language.iso eng
- dc.publisher Cambridge University Press
- dc.relation.ispartof Presence: Virtual and Augmented Reality. 2023 Dec 1;32:35-51
- dc.rights The majority, though not all, of our Open Access articles are published and distributed under the terms of the Creative Commons Attribution 3.0 or 4.0 License (CC BY). The CC BY license permits unrestricted use, distribution, and reproduction in any medium, provided the original work is fully cited. For more information on all possible licenses, please visit https://creativecommons.org/licenses/.
- dc.rights.accessRights info:eu-repo/semantics/openAccess
- dc.rights.uri https://creativecommons.org/licenses/by/4.0/
- dc.subject.other Mandalaca
- dc.subject.other Comunicacióca
- dc.subject.other Infantsca
- dc.title Mediating interpersonal synchronization in children through a full-body mixed reality system: analysis of the pre-interactive Mandala experienceen
- dc.type info:eu-repo/semantics/article
- dc.type.version info:eu-repo/semantics/publishedVersion
