Applications of biological and physiological signals in commercial video gaming and game research: a review

dc.contributor.authorHughes, Alayna
dc.contributor.authorJordà Puig, Sergi
dc.date.accessioned2023-01-20T07:51:49Z
dc.date.available2023-01-20T07:51:49Z
dc.date.issued2021
dc.description.abstractVideo gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable information regarding the emotion of a player or patient during gameplay. In this article, we discuss five of the most common biosignals that are used in gaming research, and their function and devices that may be used for measurement. We break down those individual signals and present examples of research studies that implement them. We also discuss the usage of biological signals within commercial gaming and conclude with some possible future directions for the use of biological signals in gaming and game research.
dc.description.sponsorshipThis research has been partially supported by the project Musical AI - PID2019-111403GB-I00/AEI/10.13039/501100011033 funded by the Spanish Ministerio de Ciencia, Innovación y Universidades (MCIU) and the Agencia Estatal de Investigación (AEI).
dc.format.mimetypeapplication/pdf
dc.identifier.citationHughes A, Jorda S. Applications of biological and physiological signals in commercial video gaming and game research: a review. Front Comput Sci. 2021;3:557608. DOI: 10.3389/fcomp.2021.557608
dc.identifier.doihttp://dx.doi.org/10.3389/fcomp.2021.557608
dc.identifier.issn2624-9898
dc.identifier.urihttp://hdl.handle.net/10230/55352
dc.language.isoeng
dc.publisherFrontiers
dc.relation.ispartofFrontiers in Computer Science. 2021;3:557608.
dc.relation.projectIDinfo:eu-repo/grantAgreement/ES/2PE/PID2019-111403GB-I00
dc.rightsCopyright © 2021 Hughes and Jorda. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subject.keywordEMG
dc.subject.keywordvideo games
dc.subject.keywordEEG
dc.subject.keywordbiofeedback
dc.subject.keywordeye tracking
dc.subject.keywordECG
dc.titleApplications of biological and physiological signals in commercial video gaming and game research: a review
dc.typeinfo:eu-repo/semantics/article
dc.type.versioninfo:eu-repo/semantics/publishedVersion

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