Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
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- dc.contributor.author Schaper, Marie-Moniqueca
- dc.contributor.author Santos, Mariaca
- dc.contributor.author Malinverni, Lauraca
- dc.contributor.author Zerbini Berro, Juanca
- dc.contributor.author Parés, Narcís, 1966-ca
- dc.date.accessioned 2018-09-27T07:23:29Z
- dc.date.issued 2018
- dc.description.abstract The design of interactive experiences for archaeological sites entails the consideration of the particular characteristics and constraints of the exhibition space. Our aim is to address these challenges by exploring the potential of a recently emerging interaction paradigm called World-as-Support, which is based on projective Augmented Reality (AR). In this study, we present the design process of a virtual heritage experience for a bomb shelter built during the Spanish Civil War that currently belongs to the Barcelona History Museum. The goal of this study was twofold. First, we aimed to define the requirements for the design of a first prototype based on the World-as-Support interaction paradigm. Second, we carried out a study with a local school to evaluate the benefits of an educational experience based on this paradigm. Our results indicate benefits to complement the guided visit: (1) by using projective AR to explore different layers of the learning experience; and (2) by including collaborative activities based on embodied enactments to foster the understanding of historical contents that require emotional engagement and critical thinking.
- dc.description.sponsorship Supported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).
- dc.format.mimetype application/pdf
- dc.identifier.citation Schaper MM, Santos M, Malinverni L, Zerbini Berro J, Pares N. Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites. Int J Hum Comput Stud. 2018;114:36-50. DOI: 10.1016/j.ijhcs.2018.01.003
- dc.identifier.doi http://dx.doi.org/10.1016/j.ijhcs.2018.01.003
- dc.identifier.issn 1071-5819
- dc.identifier.uri http://hdl.handle.net/10230/35513
- dc.language.iso eng
- dc.publisher Elsevierca
- dc.relation.ispartof International Journal of Human-Computer Studies. 2018;114:36-50
- dc.relation.projectID info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
- dc.rights © Elsevier http://dx.doi.org/10.1016/j.ijhcs.2018.01.003
- dc.rights.accessRights info:eu-repo/semantics/openAccess
- dc.subject.keyword World-as-Support
- dc.subject.keyword Full-Body Interaction
- dc.subject.keyword Learning
- dc.subject.keyword Virtual heritage
- dc.subject.keyword Augmented Reality
- dc.subject.keyword Children
- dc.title Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sitesca
- dc.type info:eu-repo/semantics/article
- dc.type.version info:eu-repo/semantics/acceptedVersion