Group-based mobile learning: do group size and sharing mobile devices matter?

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  • dc.contributor.author Melero Merino, Javierca
  • dc.contributor.author Hernández Leo, Daviniaca
  • dc.contributor.author Manathunga, Kalpanica
  • dc.date.accessioned 2017-12-15T09:33:41Z
  • dc.date.available 2017-12-15T09:33:41Z
  • dc.date.issued 2015
  • dc.description.abstract Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile learning to allow the creation of in situ learning activities considering gamification mechanisms. In these learning activities collaboration often plays an important role. Usually, groups of students have to perform different tasks with single mobile device. This paper studies the effects of sharing a mobile device within groups and the size of groups in students’ engagement and their activity performance in an indoor location-based learning activity. In particular, the paper focuses on a game designed by a secondary education teacher to support a learning activity in a contemporary art museum. The teacher’s design has been implemented using “QuesTInSitu: The Game” technology. A total of 76 students played the game during a 3-h activity in the museum. The analysis of the data shows that while there are not important differences in the satisfaction with the activity of the students carrying and not carrying the mobile device within their groups, carrying the device does have a significant (positive) impact in their performance. Group size (4 vs. 5 members) does not seem to be a variable affecting individuals’ performance but students in 4-member groups express higher levels of engagement.
  • dc.description.sponsorship This research has been partially funded by the Spanish Ministry of Economy and Competitiveness in the EEE Project (TIN2011-28308-C03-03).
  • dc.format.mimetype application/pdfca
  • dc.identifier.citation Melero J, Hernández-Leo D, Manatunga K. Group-based mobile learning: do group size and sharing mobile devices matter? Comput Human Behav. 2015;44:377-85. DOI: 10.1016/j.chb.2014.11.078
  • dc.identifier.doi http://dx.doi.org/10.1016/j.chb.2014.11.078
  • dc.identifier.issn 0747-5632
  • dc.identifier.uri http://hdl.handle.net/10230/33506
  • dc.language.iso eng
  • dc.publisher Elsevierca
  • dc.relation.ispartof Computers in Human Behavior. 2015;44:377-85.
  • dc.relation.projectID info:eu-repo/grantAgreement/ES/3PN/TIN2011-28308-C03-03
  • dc.rights © Elsevier http://dx.doi.org/10.1016/j.chb.2014.11.078
  • dc.rights.accessRights info:eu-repo/semantics/openAccess
  • dc.subject.keyword Game-based Learning
  • dc.subject.keyword Mobile learning
  • dc.subject.keyword Location-based games
  • dc.subject.keyword Secondary education
  • dc.title Group-based mobile learning: do group size and sharing mobile devices matter?ca
  • dc.type info:eu-repo/semantics/article
  • dc.type.version info:eu-repo/semantics/acceptedVersion