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On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people

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dc.contributor.author Sayago Barrantes, Sergio
dc.contributor.author Rosales, Andrea
dc.contributor.author Righi, Valeria
dc.contributor.author Ferreira, Susan M.
dc.contributor.author Coleman, Graham Keith
dc.date.accessioned 2018-11-29T12:37:46Z
dc.date.available 2018-11-29T12:37:46Z
dc.date.issued 2016
dc.identifier.citation Sayago S, Rosales A, Righi V, Ferreira SM, Coleman GW, Blat J. On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people. Games Cult. 2016;11(1-2):53-80. DOI: 10.1177/1555412015597108
dc.identifier.issn 1555-4120
dc.identifier.uri http://hdl.handle.net/10230/35893
dc.description.abstract While older people tend to be regarded as actual, or potential, players of digital games within literature on Game Studies, Human-Computer Interaction and Gerontechnologu, they are also often considered non-avid users of digital technologies. This contradiction prompted us to conduct a literature review, which revealed (a) insufficient involment of older people within the design of games targeted towards this group, and (b) insuficient understanding of their everyday digital gameplay. In this paper, we present the conceptualisation, design and evaluation of digital games that active older people found to be sufficiently appealing, playable and meaningful. A 6-month ethnography of the play experiences of 170 older people helped us to conceptualise these games, which were co-designed through playful everyday activities. To facilitate the development of these games, we designed and evaluated an online game creation platform, which enabled 99 older people with different cultural backgrounds to create, play, and contribute to games.
dc.description.sponsorship The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research has partially been funded by Fundación General CSIC and Obra Social “la Caixa” through the WorthPlay project. The authors also knowledge the support from the EEE (TIN2011-28308-C03-03) and RESET (TIN2014-53199-C3-3-R9 projects, from the Spanish Ministry of Economy and Competitiveness, and Alliance 4 Universities post-doctoral fellowship (2012-2014).
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher SAGE Publications
dc.relation.ispartof Games and Culture. 2016;11(1-2):53-80.
dc.rights Sergio Sayago, Andrea Rosales, Valeria Righi, Susan M. Ferreira, Graeme W. Coleman, Josep Blat. On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people, Games and Culture. 2016;11(1-2):53-80. Copyright © 2016 SAGE Publications. DOI: 10.1177/1555412015597108
dc.title On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people
dc.type info:eu-repo/semantics/article
dc.identifier.doi http://dx.doi.org/10.1177/1555412015597108
dc.subject.keyword Older people
dc.subject.keyword Digital games
dc.subject.keyword Ethnography
dc.subject.keyword Participatory action research
dc.subject.keyword Evaluation
dc.relation.projectID info:eu-repo/grantAgreement/ES/3PN/TIN2011-28308-C03-03
dc.relation.projectID eu-repo/grantAgreement/ES/1PE/TIN2014-53199-C3-3-R9
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion

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