“Achievement unlocked”: improving second language learning with educational gamification
“Achievement unlocked”: improving second language learning with educational gamification
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Resum
The present study is concerned with the increasingly popular concept of gamification, and the research conducted in this field so far, with a special focus on its applications in education. Having language learning and the positive features of video games as starting points, the main aim of this paper is to explore the possibilities and outcomes of introducing game design elements in second language classrooms. Existing literature on gamification includes plenty of theoretical frameworks, but there is still insufficient empirical data linking game elements to specific learning outcomes. While there have been some promising results of educational gamification regarding behavioral and attitude changes which might be beneficial for second language learning, the existence of negative reactions to this approach encourages us to pay close attention to planning and context. Lastly, I shall investigate three popular language learning mobile applications and how they have successfully integrated some gamification elements.Descripció
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.