Training with AI: evidence from chess computers

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  • dc.contributor.author Gaessler, Fabian
  • dc.contributor.author Piezunka, Henning
  • dc.date.accessioned 2023-07-12T07:27:24Z
  • dc.date.available 2023-07-12T07:27:24Z
  • dc.date.issued 2023
  • dc.description.abstract We suggest that AI can help decision-makers learn; specifically, that it can help them learn strategic interactions by serving as artificial training partners and thus help them to overcome a bottleneck of scarce human training partners. We present evidence from chess computers, the first widespread incarnation of AI. Leveraging the staggered diffusion of chess computers, we find that they did indeed help chess players improve by serving as a substitute for scarce human training partners. We also illustrate that chess computers were not a perfect substitute, as players training with them were not exposed to and thus did not learn to exploit idiosyncratic (“human”) mistakes. We discuss implications for research on learning, on AI in management and strategy, and on competitive advantage.
  • dc.format.mimetype application/pdf
  • dc.identifier.citation Gaessler F, Piezunka H. Training with AI: evidence from chess computers. Strateg Manag J. 2023;44(11):2724-50. DOI: 10.1002/smj.3512
  • dc.identifier.doi http://dx.doi.org/10.1002/smj.3512
  • dc.identifier.issn 0143-2095
  • dc.identifier.uri http://hdl.handle.net/10230/57555
  • dc.language.iso eng
  • dc.publisher Wiley
  • dc.relation.ispartof Strategic Management Journal. 2023;44(11):2724-50..
  • dc.rights © 2023 The Authors. This is an open access article under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non-commercial and no modifications or adaptations are made.
  • dc.rights.accessRights info:eu-repo/semantics/openAccess
  • dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/4.0/
  • dc.subject.keyword artificial intelligence
  • dc.subject.keyword chess
  • dc.subject.keyword difference-in-differences
  • dc.subject.keyword learning
  • dc.subject.keyword strategic interaction
  • dc.title Training with AI: evidence from chess computers
  • dc.type info:eu-repo/semantics/article
  • dc.type.version info:eu-repo/semantics/publishedVersion