Teaching methods for increasing the participations of students: innovative dynamics games

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  • dc.contributor.author Oliveras, Ester
  • dc.contributor.author Crespo, Patrícia
  • dc.date.accessioned 2020-06-15T08:17:29Z
  • dc.date.available 2020-06-15T08:17:29Z
  • dc.date.issued 2013
  • dc.description.abstract Purpose: This paper analyses new dynamics as teaching methodologies in the context of the degrees adapted to the EHEA. The aim of this study is double: to assess whether there is greater involvement in seminars with these new dynamics and to test if learning also experienced changes. Design/methodology/approach: To experiment with the introduction of innovative dynamic games in an introductory course in accounting. These new dynamics are applied during the academic year 2010-11 in the UPF. The design, implementation and evaluation of the methodology devised have followed three stages: 1) Game Design and adequate dynamic; 2) To test the games; 2) Implementation during the course. Findings: The results show that students value positively those dynamics improving their learning and creating greater involvement. Research limitations/implications: There are some contradictory results regarding the knowledge gained by the students. Another area to be explored relates to the skills that the teacher must have in order to manage this type of dynamics. Originality/value: In an introductory level of the Financial Accounting course the most common dynamics is solving exercises. Due to the nature of matter, these are closed so they not provoke discussion among students. However, you can use activities that allow greater participation, especially through dynamics or games. This paper shows that.en
  • dc.format.mimetype application/pdf
  • dc.identifier.citation Oliveras E, Crespo P. Teaching methods for increasing the participations of students: innovative dynamics games. Intangible Capital. 2013;9(2):526-37. DOI: 10.3926/ic.454
  • dc.identifier.doi http://dx.doi.org/10.3926/ic.454
  • dc.identifier.issn 1697-9818
  • dc.identifier.uri http://hdl.handle.net/10230/44979
  • dc.language.iso eng
  • dc.publisher OmniaScience
  • dc.relation.ispartof Intangible Capital. 2013;9(2):526-37
  • dc.rights El artículo está con Reconocimiento-NoComercial 3.0 de Creative Commons. Puede copiarlo, distribuirlo y comunicarlo públicamente siempre que cite a su autor y a Intangible Capital. No lo utilice para fines comerciales. La licencia completa se puede consultar en http://creativecommons.org/licenses/by-nc/3.0/es/
  • dc.rights.accessRights info:eu-repo/semantics/openAccess
  • dc.rights.uri http://creativecommons.org/licenses/by-nc/3.0/es/
  • dc.subject.keyword Dynamic gamesen
  • dc.subject.keyword Learningen
  • dc.subject.keyword Participationen
  • dc.title Teaching methods for increasing the participations of students: innovative dynamics gamesen
  • dc.type info:eu-repo/semantics/article
  • dc.type.version info:eu-repo/semantics/publishedVersion