Analysis of knowledge acquisition and emotional behaviour related to autism in a 3D virtual reality immersion
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- dc.contributor.author Antunes Bruno, Alejandro
- dc.date.accessioned 2020-05-26T08:46:37Z
- dc.date.available 2020-05-26T08:46:37Z
- dc.date.issued 2018
- dc.description Treball de fi de grau en Biomèdicaca
- dc.description Tutors: Rafael Ramírez, Paul Verschure
- dc.description.abstract Introduction: ASD is a neurological and developmental disorder caused by differences in the brain from typical development individuals. These individuals have difficulties processing auditory and visual information. The age of the individual and his/her IQ level affect his/her ability to process this information. In addition, they show a reduced ability to acquire knowledge. An immersive virtual reality exposure was applied at the same time heart rate, EDA, and eye tracking measures were obtained to hit the mark if a typical development individual is capable to control his/her emotions and to acquire a specific knowledge in a realistic environment. Methods: BITalino software is applied to obtain physiological measures of heart rate and EDA. HTC-Vive virtual reality glasses with an eye tracker incorporated were used to determine pupil dilation and gaze direction. A multiple-tests of the lesson taught during the virtual reality exposure was requested to obtained information about the acquired knowledge. Results: Higher arousal in the activity of heart rate and EDA happened in conditioned participants with distractors in the virtual reality exposure, whereas control participants have a lower heart rate and EDA. Additionally, control participants have more correct responses on the posterior multiple tests than conditioned participants. Conclusions: Auditory and visual distractors increase the arousal of heart rate and EDA, related to a change in participant emotion. The knowledge acquisition of conditioned participants was lower than from control ones. These facts lead to a harder acquisition of information and higher emotions from ASD individuals than from typical development.ca
- dc.format.mimetype application/pdf*
- dc.identifier.uri http://hdl.handle.net/10230/44813
- dc.language.iso engca
- dc.rights Atribución-NoComercial-SinDerivadas 3.0 España*
- dc.rights.accessRights info:eu-repo/semantics/openAccessca
- dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/es/*
- dc.subject.keyword ASD individuals
- dc.subject.keyword Typical development individuals
- dc.subject.keyword Heart rate
- dc.subject.keyword EDA
- dc.subject.keyword Eye tracker
- dc.subject.keyword Acquiring knowledge
- dc.subject.keyword Virtual reality exposure and distractors
- dc.title Analysis of knowledge acquisition and emotional behaviour related to autism in a 3D virtual reality immersionca
- dc.type info:eu-repo/semantics/bachelorThesisca