Augmented reality through a heritage experience: from individual to group interaction

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  • dc.contributor.author Palacio Restrepo, Luis Miguel
  • dc.date.accessioned 2021-01-22T12:44:13Z
  • dc.date.available 2021-01-22T12:44:13Z
  • dc.date.issued 2020-07
  • dc.description Treball fi de màster de: Master in Cognitive Systems and Interactive Mediaca
  • dc.description Director: Narcís Parés
  • dc.description.abstract Cultural Heritage experiences have been improved through times. New technologies like augmented and mixed reality have allowed many stakeholders to improve the offer and also its impact over users; transferring knowledge with informal learning methodologies. However, the traditional augmentative approach is commonly based on the Window-on-the-World (WoW) paradigm; which may isolate the user when a group experience is expected. Therefore, this proposal is based on the new paradigm World-as-Support; which was declared a few years ago, exposing the “Magic Lantern” as a tool for projective augmentation and extended reality.ca
  • dc.format.mimetype application/pdf*
  • dc.identifier.uri http://hdl.handle.net/10230/46252
  • dc.language.iso engca
  • dc.rights This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Licenseca
  • dc.rights.accessRights info:eu-repo/semantics/openAccessca
  • dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/4.0*
  • dc.subject.keyword Interactive experiences
  • dc.subject.keyword Augmented reality
  • dc.subject.keyword Cultural Heritage
  • dc.title Augmented reality through a heritage experience: from individual to group interactionca
  • dc.type info:eu-repo/semantics/masterThesisca