Stroke patients can regain their motor and cognitive functions through rehabilitation
based on neuroregeneration. Following the development of technology, Virtual Reality
serious games have brought stroke rehabilitation to a new level due to the lower cost,
higher levels of interaction, and more real-life-related tasks. During the rehabilitation, the
user's internal status, such as emotion, fatigue and stress level, can affect their learning
and training experience. However, many rehabilitation ...
Stroke patients can regain their motor and cognitive functions through rehabilitation
based on neuroregeneration. Following the development of technology, Virtual Reality
serious games have brought stroke rehabilitation to a new level due to the lower cost,
higher levels of interaction, and more real-life-related tasks. During the rehabilitation, the
user's internal status, such as emotion, fatigue and stress level, can affect their learning
and training experience. However, many rehabilitation games did not consider these
factors, and the effect remains poorly understood.
The purpose of this thesis is to study how to improve users' training experience by
manipulating the user's internal status positively. As an effective method to reduce
anxiety and increase parasympathetic activity, breath training is applied in the
rehabilitation relaxation section. A controlled experiment is conducted to test the effects
of the breath training relaxation section: the control group was guided to sit still between
different training sections, while the experiment group had deep breath guidance during
their relaxation time. Results indicate that the users' internal status did not significantly
differ during the training. However, the experiment group showed a lower level of stress
and a higher level of satisfaction after the rehabilitation training. In conclusion, short-
term breath training relaxation can improve user satisfaction by reducing user pressure.
However, it does not influence users' internal status during the training and does not affect
users' emotions and performance.
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