During the last decade, there has been research on many context-based Augmented Reality (AR) applications. Window-on-the-World (WoW) is known as
the most extended AR paradigm when it comes to embodied AR interaction.
Nonetheless, this project is based on the World-as-Support (WaS) paradigm which
has been defined at the Full-Body Interaction Lab (ETIC, UPF), where the current
TFG has been undertaken. WaS proposes a different way to place virtual information while allowing embodied interaction, ...
During the last decade, there has been research on many context-based Augmented Reality (AR) applications. Window-on-the-World (WoW) is known as
the most extended AR paradigm when it comes to embodied AR interaction.
Nonetheless, this project is based on the World-as-Support (WaS) paradigm which
has been defined at the Full-Body Interaction Lab (ETIC, UPF), where the current
TFG has been undertaken. WaS proposes a different way to place virtual information while allowing embodied interaction, by projecting the virtual content onto
the real world instead of placing it on a screen. Because it is a novel paradigm, we
are currently exploring the second practical application of the WaS paradigm in
the context of heritage sites. Despite this, based on previous research, we can say
that WaS might have great potential for collective experiences applied to heritage
sites, in which the real content should be the main focus of attention. Hence, the
purpose of this project is to design and develop a site-specific AR heritage experience using the WaS paradigm for the Barcino Roman Heritage Site, managed
by Museu d’Historia de Barcelona (MUHBA). For this case, we have developed a `
new device that allows users to interact in the WaS paradigm, which we will call
the ”AR Magic Lantern”.
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Durant l’ultima dècada, s’han dut a terme numeroses investigacions entorn aplicacions de Realitat Augmentada (AR) basades en contextos concrets. Window-on-the-World (WoW) es conegut com el paradigma més extés dins l’interacció mòbil en AR. No obstant, aquest projecte es basa en el paradigma World-as-Support (WaS) el qual ha estat definit al Full-Body Interaction Lab (ETIC, UPF), on s’ha
realitzat el TFG actual. WaS proposa un metode diferent a l’hora d’afegir informació virtual permetent alhora ...
Durant l’ultima dècada, s’han dut a terme numeroses investigacions entorn aplicacions de Realitat Augmentada (AR) basades en contextos concrets. Window-on-the-World (WoW) es conegut com el paradigma més extés dins l’interacció mòbil en AR. No obstant, aquest projecte es basa en el paradigma World-as-Support (WaS) el qual ha estat definit al Full-Body Interaction Lab (ETIC, UPF), on s’ha
realitzat el TFG actual. WaS proposa un metode diferent a l’hora d’afegir informació virtual permetent alhora una interacció mòbil, mitjançant la projecció o del contingut virtual al mon real en comptes d’ubicar-lo a una pantalla. Com que és un paradigma emergent, estem explorant actualment la segona aplicació pràctica del paradigma WaS en el context dels llocs de patrimoni. Tot i així, basant-nos en
investigacions anteriors, podem dir que WaS pot tenir un gran potencial per a experiencies col·lectives aplicades a llocs de patrimoni. Llavors, el proposit d’aquest projecte es dissenyar i desenvolupar una experiència en AR utilitzant el paradigma WaS pel lloc específic de patrimoni roma Barcino, gestionat pel Museu d’Història de Barcelona (MUHBA). En aquest cas, hem desenvolupat un nou dispositiu que
permet als usuaris interactuar amb el paradigma WaS, el qual anomenarem ”AR
Magic Lantern”.
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