Variable penumbra soft shadows for mobile devices

dc.contributor.authorEvans, Alun Thomas
dc.contributor.authorAgenjo, Javier
dc.contributor.authorBlat, Josep
dc.date.accessioned2024-03-15T12:22:42Z
dc.date.available2024-03-15T12:22:42Z
dc.date.issued2014
dc.descriptionComunicació presentada a la 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014), celebrada del 5 al 8 de gener de 2014 a Lisboa, Portugal.
dc.description.abstractIn many applications of 3D graphics, shadows increase the believability and perceived quality of a scene. With the increase in power of workstation hardware, high-quality soft shadowing has become relatively common in many 3D desktop applications. In parallel, recent years have seen an increase in the availability and use of mobile and tablet based devices. The popularity of such devices is driving an increase in graphics intensive applications targeting the hardware, many of which will naturally require the use of shadowing algorithms. Yet the different architecture of graphics hardware of mobile devices restricts the implementation of many graphics algorithms, particularly those that require multiple references to a texture, such as common shadowing techniques. In this paper, we discuss effective shadowing on mobile devices. We show that even small-kernel Percentage Closer Filtering (PCF) soft shadows provide unacceptable framerates on mobile GPUs, but also how mip-chain dilation o f the edges of a shadow map allows improvement performance to acceptable levels. Finally, we extend this technique by quantizing the strength of the detected edge to implement variable penumbra shadowing based on occluder distance.
dc.description.sponsorshipThis work was funded by the IMPART FP7 project http://impart.upf.edu/.
dc.format.mimetypeapplication/pdf
dc.identifier.citationEvans A, Agenjo J, Blat J. Variable penumbra soft shadows for mobile devices. In: Coquillart S, Pettré J, Braz J, editors. Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) (Volume 1: GRAPP); 2014 Jan 5-8; Lisbon, Portugal. [place unknown]: SciTePress; 2014. p. 181-8. DOI: 10.5220/0004666901810188
dc.identifier.doihttp://dx.doi.org/10.5220/0004666901810188
dc.identifier.isbn9789897580024
dc.identifier.issn2184-4321
dc.identifier.urihttp://hdl.handle.net/10230/59434
dc.language.isoeng
dc.publisherSCITEPRESS – Science and Technology Publications
dc.relation.ispartofCoquillart S, Pettré J, Braz J, editors. Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) (Volume 1: GRAPP); 2014 Jan 5-8; Lisbon, Portugal. [place unknown]: SciTePress; 2014. p. 181-8
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/ 316564
dc.rights© 2023 SciTePress, Science and Technology Publications, Lda - All rights reserved. CC BY-NC-ND 4.0
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.keywordShadow
dc.subject.keywordSoft shadow
dc.subject.keywordMobile
dc.subject.keywordTablet
dc.subject.keywordVariable penumbra
dc.titleVariable penumbra soft shadows for mobile devices
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.type.versioninfo:eu-repo/semantics/publishedVersion

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