Using augmented reality to create an edutainment experience about Pompeii - A collaboration with the IDEAL Digital Arts Center
Mostra el registre complet Registre parcial de l'ítem
- dc.contributor.author Schmid, Leah
- dc.contributor.author Lyu, Qingying
- dc.contributor.author Lei, Huihui
- dc.date.accessioned 2023-12-20T18:47:17Z
- dc.date.available 2023-12-20T18:47:17Z
- dc.date.issued 2023-12-20
- dc.description Treball de fi de Màster en Cultura Digital i Mitjans Emergents (DiCEM). Tutor: Roc Parésca
- dc.description.abstract This paper proposes an edutainment experience about Pompeii using augmented reality (AR). Previous research indicates that AR is a suitable technology to implement in experiences. AR can be used for edutainment purposes and for collaboration in-between visitors through its immersive affordances. In collaboration with the IDEAL Digital Arts Center for the development of the final project for the MA “Digital Culture and Emerging Media”, an experience with an emphasis on visitor interaction and immersion was designed for the space of a white box. The interactions were developed according to the STEAM Model (Science, Technology, Engineering, Arts and Mathematics) which is used for the development of critical thinking and new technologies. Furthermore, the En/Ex Model, which comprises engagement and expressive approaches of activity design theory, was used to balance different transdisciplinary approaches. Additionally, a documentation analysis was combined with practice-based research and a visitor evaluation to achieve optimal results.ca
- dc.format.mimetype application/pdf*
- dc.identifier.uri http://hdl.handle.net/10230/58605
- dc.language.iso engca
- dc.rights Llicència Creative Commons, Reconeixement-NoComercial-SenseObraDerivada 4.0 Internacionalca
- dc.rights.accessRights info:eu-repo/semantics/openAccessca
- dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/ca
- dc.subject.keyword Augmented reality gallery experience
- dc.subject.keyword Pompeii experience
- dc.subject.keyword AR group interactions
- dc.subject.keyword AR cultural heritage experience
- dc.subject.keyword AR white box gallery experience
- dc.subject.keyword AR in edutainment
- dc.subject.keyword STEAM usage for AR
- dc.subject.keyword AR history education gamification
- dc.title Using augmented reality to create an edutainment experience about Pompeii - A collaboration with the IDEAL Digital Arts Centerca
- dc.type info:eu-repo/semantics/masterThesisca