Using augmented reality to create an edutainment experience about Pompeii - A collaboration with the IDEAL Digital Arts Center

dc.contributor.authorSchmid, Leah
dc.contributor.authorLyu, Qingying
dc.contributor.authorLei, Huihui
dc.date.accessioned2023-12-20T18:47:17Z
dc.date.available2023-12-20T18:47:17Z
dc.date.issued2023-12-20
dc.descriptionTreball de fi de Màster en Cultura Digital i Mitjans Emergents (DiCEM). Tutor: Roc Parésca
dc.description.abstractThis paper proposes an edutainment experience about Pompeii using augmented reality (AR). Previous research indicates that AR is a suitable technology to implement in experiences. AR can be used for edutainment purposes and for collaboration in-between visitors through its immersive affordances. In collaboration with the IDEAL Digital Arts Center for the development of the final project for the MA “Digital Culture and Emerging Media”, an experience with an emphasis on visitor interaction and immersion was designed for the space of a white box. The interactions were developed according to the STEAM Model (Science, Technology, Engineering, Arts and Mathematics) which is used for the development of critical thinking and new technologies. Furthermore, the En/Ex Model, which comprises engagement and expressive approaches of activity design theory, was used to balance different transdisciplinary approaches. Additionally, a documentation analysis was combined with practice-based research and a visitor evaluation to achieve optimal results.ca
dc.format.mimetypeapplication/pdf*
dc.identifier.urihttp://hdl.handle.net/10230/58605
dc.language.isoengca
dc.rightsLlicència Creative Commons, Reconeixement-NoComercial-SenseObraDerivada 4.0 Internacionalca
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/ca
dc.subject.keywordAugmented reality gallery experience
dc.subject.keywordPompeii experience
dc.subject.keywordAR group interactions
dc.subject.keywordAR cultural heritage experience
dc.subject.keywordAR white box gallery experience
dc.subject.keywordAR in edutainment
dc.subject.keywordSTEAM usage for AR
dc.subject.keywordAR history education gamification
dc.titleUsing augmented reality to create an edutainment experience about Pompeii - A collaboration with the IDEAL Digital Arts Centerca
dc.typeinfo:eu-repo/semantics/masterThesisca

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