Coupling digital and physical worlds in an AR magic show performance: lessons learned

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  • dc.contributor.author Carreras, Annaca
  • dc.contributor.author Sora Domenjó, Carlesca
  • dc.date.accessioned 2012-03-30T11:45:07Z
  • dc.date.available 2012-03-30T11:45:07Z
  • dc.date.issued 2009ca
  • dc.description.abstract “Magic for a Pixeloscope” is a one hour show conceived to be/nrepresented in a theater scenario that merges mixed and augmented reality (MR/AR) and full-body interaction with classical magic to create new tricks. The show was conceived by an interdisciplinary team composed by a magician, two/ninteraction designers, a theater director and a stage designer. The/nmagician uses custom based hardware and software to create/nnew illusions which are a starting point to explore new language/nfor magical expression. In this paper we introduce a conceptual/nframework used to inform the design of different tricks; we/nexplore the design and production of some tricks included in the/nshow and we describe the feedback received on the world premiere and some of the conclusions obtained.
  • dc.format.mimetype application/pdfca
  • dc.identifier.citation Carreras A, Sora C. Coupling digital and physical worlds in an AR magic show performance: lessons learned. ISMAR'09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality. Washington: IEEE Computer Society Washington, 2009. p. 25-28. DOI 10.1109/ISMAR-AMH.2009.5336729ca
  • dc.identifier.doi http://dx.doi.org/10.1109/ISMAR-AMH.2009.5336729
  • dc.identifier.isbn 978-1-4244-5508-9
  • dc.identifier.uri http://hdl.handle.net/10230/16339
  • dc.language.iso engca
  • dc.publisher Institute of Electrical and Electronics Engineers (IEEE)ca
  • dc.relation.ispartof ISMAR'09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality. Washington: IEEE Computer Society Washington, 2009. p. 25-28
  • dc.rights © 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works./nThe final published article can be found at http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5336729#ca
  • dc.rights.accessRights info:eu-repo/semantics/openAccess
  • dc.subject.keyword Interaction design
  • dc.subject.keyword Magic
  • dc.subject.keyword Mixed reality
  • dc.subject.keyword Augmented reality
  • dc.subject.keyword Full-body interaction
  • dc.subject.keyword Magical expression
  • dc.subject.keyword Performance
  • dc.subject.keyword Interactive theater
  • dc.subject.other Visualització (Informàtica)
  • dc.subject.other Interacció persona-ordinador
  • dc.title Coupling digital and physical worlds in an AR magic show performance: lessons learnedca
  • dc.type info:eu-repo/semantics/bookPartca
  • dc.type.version info:eu-repo/semantics/publishedVersion