Groombuster: a narrative mini game to educate teenagers about online grooming

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  • dc.contributor.author Mateo-Gorina,Paula
  • dc.contributor.author Theophilou, Emily
  • dc.contributor.author Sánchez Reina, Jesús Roberto
  • dc.contributor.author Hernández Leo, Davinia
  • dc.date.accessioned 2025-11-17T11:33:17Z
  • dc.date.issued 2025
  • dc.date.updated 2025-11-17T11:33:17Z
  • dc.description Comunicació presentada al 2025 IEEE International Conference on Advanced Learning Technologies (ICALT), celebrada a Changua (Taiwan) del 14 al 17 juliol de 2025.
  • dc.description.abstract Social media use among teenagers has surged in recent years, heightening their exposure to risks such as online grooming¿a process where adults build online relationships with minors for abusive purposes. To address this threat, it is essential to explore innovative, technological approaches for educating adolescents. Therefore, this study sees the development of a narrative-based mini game to help educate adolescents about online grooming. A pilot study with 25 adolescents and young adults evaluated the mini-game's effectiveness in assessing their understanding of grooming and detection skills through a questionnaire and their in-game behavior. The results demonstrate that the mini-game significantly improved participants' knowledge of grooming and their ability to detect grooming behaviors, as evidenced by enhanced performance throughout the game.
  • dc.embargo.liftdate 2027-11-17
  • dc.format.mimetype application/pdf
  • dc.identifier.citation Mateo-Gorina P, Theophilou E, Sánchez-Reina R, Hernández-Leo D. Groombuster: a narrative mini game to educate teenagers about online grooming. In: Mateo-Gorina P, Theophilou E, Sánchez-Reina R, Hernández-Leo D. The 25th IEEE International Conference on Advanced Learning Technologies, ICALT 2025. Danvers: The Institute of Electrical and Electronics Engineers; 2025. p. 62-64. DOI: 10.1109/ICALT64023.2025.00023
  • dc.identifier.doi https://doi.org/10.1109/ICALT64023.2025.00023
  • dc.identifier.isbn 9798331565305
  • dc.identifier.uri http://hdl.handle.net/10230/71889
  • dc.language.iso eng
  • dc.publisher Institute of Electrical and Electronics Engineers (IEEE)
  • dc.relation.ispartof Mateo-Gorina P, Theophilou E, Sánchez-Reina R, Hernández-Leo D. The 25th IEEE International Conference on Advanced Learning Technologies, ICALT 2025. Danvers: The Institute of Electrical and Electronics Engineers; 2025. p. 62-64. DOI: 10.1109/ICALT64023.2025.00023
  • dc.rights © 2025 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. http://dx.doi.org/10.1109/ICALT64023.2025.00023
  • dc.rights.accessRights info:eu-repo/semantics/embargoedAccess
  • dc.subject.keyword Narrative-based mini game
  • dc.subject.keyword Online grooming
  • dc.subject.keyword Teenagers
  • dc.title Groombuster: a narrative mini game to educate teenagers about online grooming
  • dc.type info:eu-repo/semantics/conferenceObject
  • dc.type.version info:eu-repo/semantics/acceptedVersion