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Browsing Departament de Tecnologies de la Informació i les Comunicacions by Author "Evans, Alun Thomas"

Browsing Departament de Tecnologies de la Informació i les Comunicacions by Author "Evans, Alun Thomas"

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  • Evans, Alun Thomas; Agenjo, Javier; Blat, Josep (Springer, 2018)
    We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-tme rendering engine in an embeddable web-page, including a novel system for compression/decompression of textured polygonal ...
  • Ahire, Amit L.; Evans, Alun Thomas; Blat, Josep (ACM Association for Computer Machinery, 2015)
    The main motivation of this paper is to provide a current state and a brief overview of animation on the web. Computer animation is used in many fields and it has seen a lot of development in the recent years. With the ...
  • Blat, Josep; Evans, Alun Thomas; Agenjo, Javier; Kim, Hansung; Imre, Evren; Hilton, Adrian; Tefas, Anastasios; Nikolaidis, Nikos; Pitas, Ioannis; Polok, Lukas; Smrž, Pavel; Zemčík, Pavel (Institute of Electrical and Electronics Engineers (IEEE), 2015)
    A typical high-end film production generates several terabytes of data per day, either as footage from multiple cameras or as background information regarding the set (laser scans, spherical captures, etc). The EU project ...
  • Bahrehmand, Arash; Batard, Thomas; Marques, Ricardo; Evans, Alun Thomas; Blat, Josep (Elsevier, 2017)
    Computational design is one of the most common tasks of immersive computer graphics projects, such as games, virtual reality and special effects. Layout planning is a challenging phase of architectural design, which requires ...
  • Evans, Alun Thomas; Agenjo, Javier; Blat, Josep (SCITEPRESS – Science and Technology Publications, 2014)
    In many applications of 3D graphics, shadows increase the believability and perceived quality of a scene. With the increase in power of workstation hardware, high-quality soft shadowing has become relatively common in many ...
  • Llorach, Gerard; Evans, Alun Thomas; Blat, Josep; Grimm, Giso; Hohmann, Volker (Institute of Electrical and Electronics Engineers (IEEE), 2016)
    Virtual characters are an integral part of many games and virtual worlds. The ability to accurately synchronize lip movement to audio speech is an important aspect in the believability of the character. In this paper we ...
  • Evans, Alun Thomas; Agenjo, Javier; Blat, Josep (ACM Association for Computer Machinery, 2014)
    In this paper we present a system for progressive encoding, storage, transmission, and web based visualization of large point cloud datasets. Point cloud data is typically recorded on-set during a film production, and is ...

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