This paper proposes an edutainment experience about Pompeii using augmented
reality (AR). Previous research indicates that AR is a suitable technology to implement
in experiences. AR can be used for edutainment purposes and for collaboration
in-between visitors through its immersive affordances. In collaboration with the IDEAL
Digital Arts Center for the development of the final project for the MA “Digital Culture
and Emerging Media”, an experience with an emphasis on visitor interaction and
immersion ...
This paper proposes an edutainment experience about Pompeii using augmented
reality (AR). Previous research indicates that AR is a suitable technology to implement
in experiences. AR can be used for edutainment purposes and for collaboration
in-between visitors through its immersive affordances. In collaboration with the IDEAL
Digital Arts Center for the development of the final project for the MA “Digital Culture
and Emerging Media”, an experience with an emphasis on visitor interaction and
immersion was designed for the space of a white box. The interactions were developed
according to the STEAM Model (Science, Technology, Engineering, Arts and
Mathematics) which is used for the development of critical thinking and new
technologies. Furthermore, the En/Ex Model, which comprises engagement and
expressive approaches of activity design theory, was used to balance different
transdisciplinary approaches. Additionally, a documentation analysis was combined with
practice-based research and a visitor evaluation to achieve optimal results.
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