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Participatory design methods to define educational goals for full-body interaction

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dc.contributor.author Schaper, Marie-Monique
dc.contributor.author Malinverni, Laura
dc.contributor.author Parés, Narcís, 1966-
dc.date.accessioned 2021-02-19T07:24:52Z
dc.date.available 2021-02-19T07:24:52Z
dc.date.issued 2014
dc.identifier.citation Schaper MM, Malinverni L, Pares N. Participatory design methods to define educational goals for full-body interaction. In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE 2014); 2014 Nov 11-14; Funchal (Portugal). New York: ACM; 2014. DOI: 10.1145/2663806.2663867
dc.identifier.uri http://hdl.handle.net/10230/46538
dc.description Comunicació presentada a: 11th Conference on Advances in Computer Entertainment Technology (ACE 2014), celebrat a Funchal (Portugal) del 11 al 14 de novembre de 2014.
dc.description.abstract The paper presents an exploratory study aimed toward including children in the design of an Interactive Learning Environment based on Full-Body Interaction. The study proposes a method based on using Participatory Design techniques to analyze core meanings and misconceptions of children. The aim is to identify appropriate learning goals and to define concepts capable of bridging between children's knowledge and novel contents. Furthermore, it explores a novel approach aimed at fostering design methods suitable for a Full-Body Interaction experience. The results show the benefits of the method in defining guidelines for a first design proposal of a Learning Environment based on environmental education.
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher ACM Association for Computer Machinery
dc.relation.ispartof Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE 2014); 2014 Nov 11-14; Funchal (Portugal). New York: ACM; 2014
dc.rights © ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION, 11th Advances in Computer Entertainment Technology Conference, ACE 2014; 2014 Nov 11-14; Funchal, Madeira, Portugal. New York: ACM; 2014. https://dl.acm.org/citation.cfm?id=2663867
dc.title Participatory design methods to define educational goals for full-body interaction
dc.type info:eu-repo/semantics/conferenceObject
dc.identifier.doi http://dx.doi.org/10.1145/2663806.2663867
dc.subject.keyword Full-body interaction
dc.subject.keyword Embodied cognition
dc.subject.keyword Participatory design
dc.subject.keyword Formative assessment
dc.subject.keyword Game design
dc.subject.keyword Narrative inquiry
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion


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