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A conceptual framework to compare two paradigms of augmented and mixed reality experiences

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dc.contributor.author Malinverni, Laura
dc.contributor.author Valero, Cristina
dc.contributor.author Schaper, Marie-Monique
dc.contributor.author Parés, Narcís, 1966-
dc.date.accessioned 2018-10-05T08:24:40Z
dc.date.available 2018-10-05T08:24:40Z
dc.date.issued 2018
dc.identifier.citation Malinverni L, Valero C, Schaper MM, Pares N. A conceptual framework to compare two paradigms of augmented and mixed reality experiences. In: Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC 2018); 2018 Jun 19-22; Trondhelm, Norway. New York: ACM; 2018. p. 7-18. DOI: 10.1145/3202185.3202750
dc.identifier.isbn 978-1-4503-5152-2
dc.identifier.uri http://hdl.handle.net/10230/35570
dc.description Comunicació presentada a la Conference on Interaction Design and Children celebrada a Tronheim, Noruega del 19 al 22 de juny de 2018.
dc.description.abstract Augmented and Mixed Reality mobile technologies are becoming an emerging trend in the development of play and learning experiences for children. This tendency requires a deeper understanding of their specificities to adequately inform design. To this end, we ran a study with 36 elementary school children to compare two AR/MR interaction paradigms for mobile technologies: (1) the consolidated "Window-on-the-World" (WoW), and (2) the emerging "World-as-Support" (WaS). By analyzing children's understanding and use of space while playing an AR/MR mystery game, and analyzing the collaboration that emerges among them, we show that the two paradigms scaffold children's attention differently during the experience and elicit different forms of collaboration. We conclude by presenting a conceptual framework to distinguish the strengths, weaknesses, and potential of the two AR/MR paradigms, as well as the comparison between marker-based and marker-less technical solutions. This study aims at helping practitioners in taking design decisions for AR/MR technologies for children.
dc.description.sponsorship Supported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher ACM Association for Computer Machinery
dc.relation.ispartof Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC 2018); 2018 Jun 19-22; Trondhelm, Norway. New York: ACM; 2018.
dc.rights © 2018 Association for Computing Machinery
dc.title A conceptual framework to compare two paradigms of augmented and mixed reality experiences
dc.type info:eu-repo/semantics/conferenceObject
dc.identifier.doi http://dx.doi.org/10.1145/3202185.3202750
dc.subject.keyword Mixed Reality
dc.subject.keyword Augmented Reality
dc.subject.keyword Embodied interaction
dc.subject.keyword Embodied cognition
dc.subject.keyword Meaning making
dc.subject.keyword Window-on-the-World
dc.subject.keyword World-as-Support
dc.relation.projectID info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion

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