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Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites

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dc.contributor.author Schaper, Marie-Monique
dc.contributor.author Santos, Maria
dc.contributor.author Malinverni, Laura
dc.contributor.author Zerbini Berro, Juan
dc.contributor.author Parés, Narcís, 1966-
dc.date.accessioned 2018-09-27T07:23:29Z
dc.date.issued 2018
dc.identifier.citation Schaper MM, Santos M, Malinverni L, Zerbini Berro J, Pares N. Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites. Int J Hum Comput Stud. 2018;114:36-50. DOI: 10.1016/j.ijhcs.2018.01.003
dc.identifier.issn 1071-5819
dc.identifier.uri http://hdl.handle.net/10230/35513
dc.description.abstract The design of interactive experiences for archaeological sites entails the consideration of the particular characteristics and constraints of the exhibition space. Our aim is to address these challenges by exploring the potential of a recently emerging interaction paradigm called World-as-Support, which is based on projective Augmented Reality (AR). In this study, we present the design process of a virtual heritage experience for a bomb shelter built during the Spanish Civil War that currently belongs to the Barcelona History Museum. The goal of this study was twofold. First, we aimed to define the requirements for the design of a first prototype based on the World-as-Support interaction paradigm. Second, we carried out a study with a local school to evaluate the benefits of an educational experience based on this paradigm. Our results indicate benefits to complement the guided visit: (1) by using projective AR to explore different layers of the learning experience; and (2) by including collaborative activities based on embodied enactments to foster the understanding of historical contents that require emotional engagement and critical thinking.
dc.description.sponsorship Supported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher Elsevier
dc.relation.ispartof International Journal of Human-Computer Studies. 2018;114:36-50
dc.rights © Elsevier http://dx.doi.org/10.1016/j.ijhcs.2018.01.003
dc.title Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
dc.type info:eu-repo/semantics/article
dc.identifier.doi http://dx.doi.org/10.1016/j.ijhcs.2018.01.003
dc.subject.keyword World-as-Support
dc.subject.keyword Full-Body Interaction
dc.subject.keyword Learning
dc.subject.keyword Virtual heritage
dc.subject.keyword Augmented Reality
dc.subject.keyword Children
dc.relation.projectID info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion

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