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Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments

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dc.contributor.author Malinverni, Laura
dc.contributor.author Ackermann, Edith
dc.contributor.author Parés, Narcís, 1966-
dc.date.accessioned 2016-11-16T10:56:40Z
dc.date.available 2016-11-16T10:56:40Z
dc.date.issued 2016
dc.identifier.citation Malinverni L, Ackermann E, Parés N. Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments. In: Broekhuijsen M, editor. Tenth International Conference on Tangible, Embedded, and Embodied Interaction; 2016 febr. 14-17; Eindhoven. Nova York: ACM; 2016. Paper session 7, Not for kids only; p. 332-339. DOI: 10.1145/2839462.2839477
dc.identifier.uri http://hdl.handle.net/10230/27522
dc.description Estudi presentat a la conferència TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, celebrada a Eindhoven (Països Baixos) els dies 14-17 de febrer de 2016.
dc.description.abstract We present a qualitative, idiographic study aimed at exploring how children create bridges between embodied experience and meaning construction while interacting with a Full-Body Interaction Learning Environment. Starting from the analysis of four case studies, we illustrate different possible paths through which children can transform embodied experience into an 'object--to-think-with' and delineate the different resources for meaning making that they employed. These outcomes contribute to expand the current understanding around embodied learning with interactive technologies, as well as suggest a set of qualities to think about interaction design and future research.
dc.description.sponsorship We thank all the schools who participated in the study and/nthe Spanish Ministry of Economy and Competitiveness/n(Grant TIN2014-60599-P) to support the project.
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher ACM Association for Computer Machinery
dc.relation.ispartof Broekhuijsen M, editor. Tenth International Conference on Tangible, Embedded, and Embodied Interaction; 2016 febr. 14-17; Eindhoven. Nova York: ACM; 2016. Paper session 7, Not for kids only; p. 332-339.
dc.rights © ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, (2016) http://dx.doi.org/10.1145/2839462.2839477
dc.title Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments
dc.type info:eu-repo/semantics/conferenceObject
dc.identifier.doi http://dx.doi.org/10.1145/2839462.2839477
dc.subject.keyword Embodied learning
dc.subject.keyword Full-body interaction
dc.subject.keyword Concrete experience
dc.subject.keyword Embodied cognition
dc.subject.keyword Case study
dc.relation.projectID info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion

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