PyramidApp is designed to support collaborative learning scripting
structured according to the Pyramid (a.k.a. Snowball) Collaborative Learning
Flow Pattern (CLFP). Available as a web platform for computer or mobile ...
This paper explores the use of a split screen feature on tablets to facil-itate collaborative learning among primary school students. In known research, the split screen approach has been utilized on personal computers and ...
This research examines the role of social presence in Computer-
Supported Collaborative Learning (CSCL) scripts and its facilitation
through digital tools, specifically evaluating a tool implementing the
Pyramid ...
We introduce our industrial metaverse systems, which centralizes
the management of various documents in a CAD-based industorial
digital twin 3D model. In the metaverse environment, we also developed
a portable implementation ...
Most social activities are conducted with multiple entities to
improve efficiency. It is difficult to estimate post-learning performance in
advance when multiple entities (e.g., another user, robot, or autonomous
agent) ...
We present the affordances of LA-ReflecT, an LTI-enabled platform,
and its potential to collect geographically distributed and asynchronous multimodal
learning data. As a user, teachers can author micro-learning activities ...
Open Educational Resources (OERs) are open and free-access teaching-
learning materials, based on author-led sharing, readapting, and communitybuilding
logics. OER are usually created and shared by teachers in open ...
Evaluating the audibility level of background music in TV
programmes is a significant challenge as some music industry
copyright regulations arrange music remuneration
accordingly. Besides the loudness level, other ...
The development of machine-learning based technologies
to support music instrument learning needs large-scale
datasets that capture the different stages of learning in
a manner that is both realistic and computation-f ...
This paper details the development of a virtual analog
model of the passive equalizer stage of the classic Pultec
EQP-1A studio equalizer using Wave Digital Filters. The
modeling process involves analyzing the unit’s ...
This paper presents the GrooveTransformer, a Eurorack
module designed for generative drum sequencing. Central
to its design is a Variational Auto-Encoder (VAE), around
which we have designed a deployment context enabling ...
Deliberative and participatory processes currently don’t have full legitimacy due to the exclusion and marginalisation of
several vulnerable communities from democratic spaces. It is well documented that people with limited ...
Alonso Jiménez, Pablo; Pepino, Leonardo; Batlle-Roca, Roser; Zinemanas, Pablo; Bogdanov, Dmitry; Serra, Xavier; Rocamora, Martín(Institute of Electrical and Electronics Engineers (IEEE), 2024)
We present PECMAE an interpretable model for music audio classification based on prototype learning. Our model is based on a previous method, APNet, which jointly learns an autoencoder and a prototypical network. Instead, ...
Sampled drums can be used as an affordable way of creating
human-like drum tracks, or perhaps more interestingly,
can be used as a mean of experimentation with rhythm
and groove. Similarly, AI-based drum generation tools ...
Supervised music source separation systems using deep
learning are trained by minimizing a loss function between
pairs of predicted separations and ground-truth isolated
sources. However, open datasets comprising ...
Penarrubia, Carlos; Garrido-Muñoz, Carlos; Valero-Mas, Jose J.; Calvo Zaragoza, Jorge(2023-10-30)
Optical Music Recognition (OMR) is the field of research
that studies how to computationally read music notation
from written documents. Thanks to recent advances in
computer vision and deep learning, there are successful ...
Education plays a transversal key role in the UN's Sustainable Development Goals agenda. Educating
young people on natural health and the interpretation of scientific evidence can contribute to
increased levels of informed ...
Drummers spend extensive time practicing rudiments to develop technique, speed, coordination, and phrasing. These rudiments are often practiced on "silent" practice pads using only the hands. Additionally, many percussive ...
Ramoneda, Pedro; Valero-Mas, Jose J.; Jeong, Dasaem; Serra, Xavier(2023-10-24)
Estimating the performance difficulty of a musical score
is crucial in music education for adequately designing the
learning curriculum of the students. Although the Music
Information Retrieval community has recently ...