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Discovering the campus together: a mobile and computer-based learning experience

Mostra el registre parcial de l'element Pérez Sanagustín, Maria del Mar Ramírez-González, Gustavo Adolfo Hernández Leo, Davinia Muñoz Organero, Mario Santos Rodríguez, Patrícia Blat, Josep Delgado Kloos, Carlos
dc.contributor.other Universitat Pompeu Fabra 2012-01-19T14:00:00Z 2012-01-19T14:00:00Z 2011
dc.identifier.citation Pérez-Sanagustín M, Ramirez-Gonzalez G, Hernández-Leo D, Muñoz-Organero M, Santos P, Blat J, Delgado Kloos C. Discovering the campus together: a mobile and computer-based learning experience. Journal of Network and Computer Applications. 2012; 35(1): 176-188. DOI 10.1016/j.jnca.2011.02.011
dc.identifier.issn 1084-8045
dc.description.abstract One of the most relevant difficulties faced by first-year undergraduate students is to settle into the educational environment of universities. This paper presents a case study that proposes a computer-assisted collaborative experience designed to help students in their transition from high school to university. This is done by facilitating their first contact with the campus and its services, the university community, methodologies and activities. The experience combines individual and collaborative activities, conducted in and out of the classroom, structured following the Jigsaw Collaborative Learning Flow Pattern. A specific environment including portable technologies with network and computer applications has been developed to support and facilitate the orchestration of a flow of learning activities into a single integrated learning setting. The result is a Computer-Supported Collaborative Blended Learning scenario, which has been evaluated with first-year university students of the degrees of Software and Audiovisual Engineering within the subject Introduction to Information and Communications Technologies. The findings reveal that the scenario improves significantly students’ interest in their studies and their understanding about the campus and services provided. The environment is also an innovative approach to successfully support the heterogeneous activities conducted by both teachers and students during the scenario. This paper introduces the goals and context of the case study, describes how the technology was employed to conduct the learning scenario, the evaluation methods and the main results of the experience.
dc.description.sponsorship This work was supported in part by the Spanish Ministry of/nScience and Innovation in the Learn3 project TIN2008-05163/TSI and by the Madrid regional Government in the e-Madrid project S2009/TIC-1650.
dc.language.iso eng
dc.publisher Elsevier
dc.rights (c) 2011 Elsevier Ltd. Published article available at
dc.subject.other Ensenyament assistit per ordinador -- Catalunya -- Estudi de casos
dc.subject.other Ensenyament -- Treball en equip -- Estudi de casos
dc.subject.other Interacció social -- Catalunya -- Estudi de casos
dc.title Discovering the campus together: a mobile and computer-based learning experience
dc.type info:eu-repo/semantics/article
dc.subject.keyword Collaborative learning and applications
dc.subject.keyword Computer supported collaborative blended learning
dc.subject.keyword Collaborative learning flow pattern
dc.subject.keyword Mobile and ubiquitous computing
dc.subject.keyword NFC
dc.subject.keyword Innovative Collaborative Scenarios
dc.relation.projectID info:eu-repo/grantAgreement/ES/3PN/TIN2008-05163
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/acceptedVersion

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