Browsing by Author "Agenjo, Javier"

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  • Evans, Alun Thomas; Agenjo, Javier; Blat, Josep (Springer, 2018)
    We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-tme rendering engine in an embeddable web-page, including a novel system for compression/decompression of textured polygonal ...
  • Blat, Josep; Evans, Alun Thomas; Agenjo, Javier; Kim, Hansung; Imre, Evren; Hilton, Adrian; Tefas, Anastasios; Nikolaidis, Nikos; Pitas, Ioannis; Polok, Lukas; Smrž, Pavel; Zemčík, Pavel (Institute of Electrical and Electronics Engineers (IEEE), 2015)
    A typical high-end film production generates several terabytes of data per day, either as footage from multiple cameras or as background information regarding the set (laser scans, spherical captures, etc). The EU project ...
  • Evans, Alun Thomas; Agenjo, Javier; Blat, Josep (SCITEPRESS – Science and Technology Publications, 2014)
    In many applications of 3D graphics, shadows increase the believability and perceived quality of a scene. With the increase in power of workstation hardware, high-quality soft shadowing has become relatively common in many ...
  • Llorach, Gerard; Agenjo, Javier; Blat, Josep; Sayago Barrantes, Sergio (Springer, 2019)
    Within Human-Computer Interaction, there has recently been an important turn to embodied and voice-based interaction. In this chapter, we discuss our ongoing research on building online Embodied Conversational Agents (ECAs), ...
  • Evans, Alun Thomas; Agenjo, Javier; Blat, Josep (ACM Association for Computer Machinery, 2014)
    In this paper we present a system for progressive encoding, storage, transmission, and web based visualization of large point cloud datasets. Point cloud data is typically recorded on-set during a film production, and is ...
  • Hernández Gutiérrez, Iván (2011-01-13)
    En este proyecto se proponen dos utilidades para mejorar la sensación de inmersión en un entorno virtual. Ambas utilidades pretenden aportar una interacción más intuitiva. Para ello, las dos se basan en capturar el movimiento ...

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