Implementing interactive computing in an object-oriented environment

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Journal of Statistical Software, 5, 3, (2000), pp. 1-10
To cite or link this document: Udina, Frederic
dc.contributor.other Universitat Pompeu Fabra. Departament d'Economia i Empresa 1999-11-01
dc.identifier.citation Journal of Statistical Software, 5, 3, (2000), pp. 1-10
dc.description.abstract Statistical computing when input/output is driven by a Graphical User Interface is considered. A proposal is made for automatic control of computational flow to ensure that only strictly required computations are actually carried on. The computational flow is modeled by a directed graph for implementation in any object-oriented programming language with symbolic manipulation capabilities. A complete implementation example is presented to compute and display frequency based piecewise linear density estimators such as histograms or frequency polygons.
dc.language.iso eng
dc.relation.ispartofseries Economics and Business Working Papers Series; 419
dc.rights L'accés als continguts d'aquest document queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons
dc.title Implementing interactive computing in an object-oriented environment
dc.type info:eu-repo/semantics/workingPaper 2016-06-04T02:50:29Z
dc.subject.keyword Statistics, Econometrics and Quantitative Methods
dc.subject.keyword histogram
dc.subject.keyword frequency polygon
dc.subject.keyword bin width
dc.subject.keyword object oriented programming
dc.subject.keyword interactive graphics
dc.subject.keyword statistical computing
dc.rights.accessRights info:eu-repo/semantics/openAccess

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