dc.contributor.author Talluri, Kalyan T.
dc.contributor.other Universitat Pompeu Fabra. Departament d'Economia i Empresa
dc.date.accessioned 2012-07-11T02:08:11Z
dc.date.available 2012-07-11T02:08:11Z
dc.date.issued 2009-03-23T10:18:03Z
dc.identifier.uri http://hdl.handle.net/10230/4585
dc.description.abstract I describe the customer valuations game, a simple intuitive game that can serve as a foundation for teaching revenue management. The game requires little or no preparation, props or software, takes around two hours (and hence can be finished in one session), and illustrates the formation of classical (airline and hotel) revenue management mechanisms such as advanced purchase discounts, booking limits and fixed multiple prices. I normally use the game as a base to introduce RM and to develop RM forecasting and optimization concepts off it. The game is particularly suited for non-technical audiences.
dc.language.iso cat
dc.rights.uri Aquest document està subjecte a una llicència d'ús de Creative Commons, amb la qual es permet copiar, distribuir i comunicar públicament l'obra sempre que se'n citin l'autor original, la universitat i el departament i no se'n faci cap ús comercial ni obra derivada, tal com queda estipulat en la llicència d'ús (http://creativecommons.org/licenses/by-nc-nd/2.5/es/)
dc.subject.other Revenue management, teaching, valuations
dc.title The Customer Valuations Game as a Basis for Revenue Management
dc.type info:eu-repo/semantics/workingPaper
dc.date.modified 2012-07-10T07:27:21Z

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