Coupling digital and physical worlds in an AR magic show performance: lessons learned

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Carreras A, Sora C. Coupling digital and physical worlds in an AR magic show performance: lessons learned. ISMAR'09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality. Washington: IEEE Computer Society Washington, 2009. p. 25-28. DOI 10.1109/ISMAR-AMH.2009.5336729
http://hdl.handle.net/10230/16339
To cite or link this document: http://hdl.handle.net/10230/16339
dc.contributor.author Carreras, Anna
dc.contributor.author Sora, Carles
dc.date.accessioned 2012-03-30T11:45:07Z
dc.date.available 2012-03-30T11:45:07Z
dc.date.issued 2009
dc.identifier.citation Carreras A, Sora C. Coupling digital and physical worlds in an AR magic show performance: lessons learned. ISMAR'09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality. Washington: IEEE Computer Society Washington, 2009. p. 25-28. DOI 10.1109/ISMAR-AMH.2009.5336729
dc.identifier.isbn 978-1-4244-5508-9
dc.identifier.uri http://hdl.handle.net/10230/16339
dc.description.abstract “Magic for a Pixeloscope” is a one hour show conceived to be represented in a theater scenario that merges mixed and augmented reality (MR/AR) and full-body interaction with classical magic to create new tricks. The show was conceived by an interdisciplinary team composed by a magician, two interaction designers, a theater director and a stage designer. The magician uses custom based hardware and software to create new illusions which are a starting point to explore new language for magical expression. In this paper we introduce a conceptual framework used to inform the design of different tricks; we explore the design and production of some tricks included in the show and we describe the feedback received on the world premiere and some of the conclusions obtained.
dc.language.iso eng
dc.publisher Institute of Electrical and Electronics Engineers (IEEE)
dc.relation.ispartof ISMAR'09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality. Washington: IEEE Computer Society Washington, 2009. p. 25-28
dc.rights © 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The final published article can be found at http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5336729#
dc.subject.other Visualització (Informàtica)
dc.subject.other Interacció persona-ordinador
dc.title Coupling digital and physical worlds in an AR magic show performance: lessons learned
dc.type info:eu-repo/semantics/bookPart
dc.identifier.doi http://dx.doi.org/10.1109/ISMAR-AMH.2009.5336729
dc.subject.keyword Interaction design
dc.subject.keyword Magic
dc.subject.keyword Mixed reality
dc.subject.keyword Augmented reality
dc.subject.keyword Full-body interaction
dc.subject.keyword Magical expression
dc.subject.keyword Performance
dc.subject.keyword Interactive theater
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.type.version info:eu-repo/semantics/publishedVersion


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