|
dc.contributor.author
|
Carreras, Anna |
|
dc.contributor.author
|
Sora i Domenjó, Carles |
|
dc.date.accessioned
|
2012-03-30T11:45:07Z |
|
dc.date.available
|
2012-03-30T11:45:07Z |
|
dc.date.issued
|
2009 |
|
dc.identifier.citation
|
Carreras A, Sora C. Coupling digital and physical worlds in an AR magic show performance: lessons learned. ISMAR'09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality. Washington: IEEE Computer Society Washington, 2009. p. 25-28. DOI 10.1109/ISMAR-AMH.2009.5336729 |
|
dc.identifier.isbn
|
978-1-4244-5508-9 |
|
dc.identifier.uri
|
http://hdl.handle.net/10230/16339 |
|
dc.description.abstract
|
“Magic for a Pixeloscope” is a one hour show conceived to be
represented in a theater scenario that merges mixed and augmented reality (MR/AR) and full-body interaction with classical magic to create new tricks. The show was conceived by an interdisciplinary team composed by a magician, two
interaction designers, a theater director and a stage designer. The
magician uses custom based hardware and software to create
new illusions which are a starting point to explore new language
for magical expression. In this paper we introduce a conceptual
framework used to inform the design of different tricks; we
explore the design and production of some tricks included in the
show and we describe the feedback received on the world premiere and some of the conclusions obtained. |
|
dc.language.iso
|
eng |
|
dc.publisher
|
Institute of Electrical and Electronics Engineers (IEEE) |
|
dc.relation.ispartof
|
ISMAR'09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality. Washington: IEEE Computer Society Washington, 2009. p. 25-28 |
|
dc.rights
|
© 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
The final published article can be found at http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5336729# |
|
dc.subject.other
|
Visualització (Informàtica) |
|
dc.subject.other
|
Interacció persona-ordinador |
|
dc.title
|
Coupling digital and physical worlds in an AR magic show performance: lessons learned |
|
dc.type
|
info:eu-repo/semantics/bookPart |
|
dc.identifier.doi
|
http://dx.doi.org/10.1109/ISMAR-AMH.2009.5336729 |
|
dc.subject.keyword
|
Interaction design |
|
dc.subject.keyword
|
Magic |
|
dc.subject.keyword
|
Mixed reality |
|
dc.subject.keyword
|
Augmented reality |
|
dc.subject.keyword
|
Full-body interaction |
|
dc.subject.keyword
|
Magical expression |
|
dc.subject.keyword
|
Performance |
|
dc.subject.keyword
|
Interactive theater |
|
dc.rights.accessRights
|
info:eu-repo/semantics/openAccess |
|
dc.type.version
|
info:eu-repo/semantics/publishedVersion |
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